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SCR_DataCollectorDiagComponent.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/DataCollection"
, description:
"Data Collector client cheat menu"
)]
2
class
SCR_DataCollectorDiagComponentClass
:
ScriptComponentClass
3
{
4
}
5
6
class
SCR_DataCollectorDiagComponent :
ScriptComponent
7
{
8
#ifdef ENABLE_DIAG
9
//------------------------------------------------------------------------------------------------
10
override
void
OnPostInit
(
IEntity
owner)
11
{
12
DiagMenu
.RegisterMenu(
SCR_DebugMenuID
.DEBUGUI_DATA_COLLECTION,
"Data Collection"
,
"Statistics"
);
13
DiagMenu
.RegisterBool(
SCR_DebugMenuID
.DEBUGUI_DATA_COLLECTION_ENABLE_DIAG,
""
,
"Enable debug menu"
,
"Data Collection"
);
14
}
15
#endif
16
}
SCR_DebugMenuID
SCR_DebugMenuID
This enum contains all IDs for DiagMenu entries added in script.
Definition
DebugMenuID.c:4
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
DiagMenu
Diagnostic and developer menu system.
Definition
DiagMenu.c:18
IEntity
Definition
IEntity.c:13
SCR_DataCollectorDiagComponentClass
Definition
SCR_DataCollectorDiagComponent.c:3
ScriptComponentClass
Definition
ScriptComponentClass.c:8
ScriptComponent
Definition
ScriptComponent.c:24
OnPostInit
@ OnPostInit
Definition
SndComponentCallbacks.c:15
scripts
Game
DataCollection
SCR_DataCollectorDiagComponent.c
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