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SCR_DoxygenFillerPluginExample.c
Go to the documentation of this file.
1
#ifdef DEBUG
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class
SCR_DoxygenFillerPlugin_TestA
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{
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// no return value, no comment, no separator
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void
Method1();
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int
Method2();
// comment
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//------------------------------------------------------------------------------------------------
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bool
Method3();
// Not documented, with separator
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int
GetNumberOfFingers();
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//------------------------------------------------------------------------------------------------
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int
Method6();
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protected
int
Method7();
// protected
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private
int
Method8();
// private
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int
Method9();
// override (in child)
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int
GetMethod();
// getter
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void
SetMethod(
int
value);
// setter
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void
VoidMethodWithMultipleParams(
bool
ean, out
int
eger, inout
float
ingPoint, notnull array<string> test);
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int
IntMethodWithMultipleParams(
bool
ean, out
int
eger, inout
float
ingPoint, notnull array<string> test);
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array<ref SCR_Faction> RefMethodWithMultipleParams(inout notnull array<ref SCR_Faction> test);
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void
SCR_DoxygenFillerPlugin_TestA();
// constructor
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void
~SCR_DoxygenFillerPlugin_TestA();
// destructor
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}
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class
SCR_DoxygenFillerPlugin_TestB : SCR_DoxygenFillerPlugin_TestA
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{
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override
int
Method9();
// override
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}
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class
SCR_DoxygenFillerPlugin_TestC
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{
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array<ref SCR_Faction> Copy1(notnull array<ref SCR_Faction> factions, map<int, string> useless);
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map<int, ref SCR_Faction> Copy2(array<ref SCR_Faction> factions, map<int, string> useless);
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void
SetIsPlayable1(
bool
isPlayable,
bool
killPlayersIfNotPlayable =
false
);
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//------------------------------------------------------------------------------------------------
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[
Obsolete
()]
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void
AnObsoleteMethod()
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{
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Print
(
"OK"
);
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}
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//------------------------------------------------------------------------------------------------
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// Called everywhere, used to generate initial data for this faction
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void
InitializeFaction
();
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int
GetOrder
();
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void
~SCR_DoxygenFillerPlugin_TestC();
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void
SetIsPlayable2(
bool
isPlayable,
bool
killPlayersIfNotPlayable =
false
);
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void
SCR_DoxygenFillerPlugin_TestC(
int
count);
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}
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#endif
// DEBUG
GetOrder
int GetOrder()
Definition
SCR_Faction.c:129
InitializeFaction
void InitializeFaction()
Definition
SCR_Faction.c:307
Obsolete
typedef Obsolete
Definition
HelicopterAutopilotHelperComponent.c:16
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
scripts
WorkbenchGame
ScriptEditor
SCR_DoxygenFillerPluginExample.c
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