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SCR_EArmorLevels.c
Go to the documentation of this file.
1
3
enum
SCR_EArmorLevels
4
{
5
NONE
= 0,
6
CUSTOM_01
= 10,
7
CUSTOM_02
= 15,
8
CUSTOM_03
= 20,
9
CUSTOM_04
= 25,
10
TYPE_I
= 5,
11
TYPE_IIA
= 7,
12
TYPE_II
= 8,
13
TYPE_IIIA
= 11,
14
TYPE_III
= 17,
15
CLASS_1
= 6,
16
CLASS_2
= 9,
17
CLASS_2A
= 10,
18
CLASS_3
= 13,
19
CLASS_4
= 18,
20
}
SCR_EArmorLevels
SCR_EArmorLevels
Definition
SCR_EArmorLevels.c:4
CLASS_2A
@ CLASS_2A
Definition
SCR_EArmorLevels.c:17
TYPE_III
@ TYPE_III
Definition
SCR_EArmorLevels.c:14
CUSTOM_01
@ CUSTOM_01
Arbitrary protection values.
Definition
SCR_EArmorLevels.c:6
TYPE_II
@ TYPE_II
Definition
SCR_EArmorLevels.c:12
CUSTOM_03
@ CUSTOM_03
Definition
SCR_EArmorLevels.c:8
CLASS_3
@ CLASS_3
Definition
SCR_EArmorLevels.c:18
CUSTOM_02
@ CUSTOM_02
Definition
SCR_EArmorLevels.c:7
TYPE_IIA
@ TYPE_IIA
Definition
SCR_EArmorLevels.c:11
CLASS_2
@ CLASS_2
Definition
SCR_EArmorLevels.c:16
CLASS_4
@ CLASS_4
Definition
SCR_EArmorLevels.c:19
TYPE_I
@ TYPE_I
Balanced to conform to NIJ standard protection values.
Definition
SCR_EArmorLevels.c:10
CUSTOM_04
@ CUSTOM_04
Definition
SCR_EArmorLevels.c:9
CLASS_1
@ CLASS_1
Balanced to conform to GOST standard protection values.
Definition
SCR_EArmorLevels.c:15
TYPE_IIIA
@ TYPE_IIIA
Definition
SCR_EArmorLevels.c:13
NONE
@ NONE
When Shape is created and not initialized yet.
Definition
ShapeType.c:15
scripts
Game
Components
Damage
SCR_EArmorLevels.c
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