14 [Attribute("1", desc: "Enable to save the list of playable factions and their attributes.")]
15 protected bool m_bSaveFactions;
16
17 [Attribute("1", desc: "Enable to save scenario attributes like weather or time of day.")]
18 protected bool m_bSaveMissionAttributes;
19
20 [Attribute(uiwidget: UIWidgets.Flags, enums: ParamEnumArray.FromEnum(EEditableEntityFlag), desc: "When defined, only entities with *all* of these flags will be saved.\nLeave empty to save all interactive entities.")]