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SCR_FeedbackDialogPredefinedSentences.c
Go to the documentation of this file.
2{
3 // Available predefined answers for console
5 {
6 "#AR-Feedback_Predefined_General_1",
7 "#AR-Feedback_Predefined_General_2",
8 "#AR-Feedback_Predefined_General_3",
9 "#AR-Feedback_Predefined_General_4",
10 "#AR-Feedback_Predefined_General_5",
11 "#AR-Feedback_Predefined_General_6",
12 "#AR-Feedback_Predefined_General_7"
13 };
14
16 {
17 "#AR-Feedback_Predefined_General_1",
18 "#AR-Feedback_Predefined_UI_1",
19 "#AR-Feedback_Predefined_UI_2",
20 "#AR-Feedback_Predefined_UI_3",
21 "#AR-Feedback_Predefined_UI_4",
22 "#AR-Feedback_Predefined_UI_5",
23 "#AR-Feedback_Predefined_UI_6"
24 };
25
27 {
28 "#AR-Feedback_Predefined_General_1",
29 "#AR-Feedback_Predefined_Editor_1",
30 "#AR-Feedback_Predefined_Editor_2",
31 "#AR-Feedback_Predefined_Editor_3",
32 "#AR-Feedback_Predefined_Editor_4",
33 "#AR-Feedback_Predefined_Editor_5",
34 "#AR-Feedback_Predefined_Editor_6",
35 "#AR-Feedback_Predefined_Editor_7"
36 };
37
39 {
40 "#AR-Feedback_Predefined_General_1",
41 "#AR-Feedback_Predefined_Character_1",
42 "#AR-Feedback_Predefined_Character_2",
43 "#AR-Feedback_Predefined_Character_3",
44 "#AR-Feedback_Predefined_Character_4",
45 "#AR-Feedback_Predefined_Character_5",
46 "#AR-Feedback_Predefined_Character_6",
47 "#AR-Feedback_Predefined_Character_7"
48 };
49
51 {
52 "#AR-Feedback_Predefined_General_1",
53 "#AR-Feedback_Predefined_Vehicles_1",
54 "#AR-Feedback_Predefined_Vehicles_2",
55 "#AR-Feedback_Predefined_Vehicles_3",
56 "#AR-Feedback_Predefined_Vehicles_4",
57 "#AR-Feedback_Predefined_Vehicles_5",
58 "#AR-Feedback_Predefined_Vehicles_6"
59 };
60
62 {
63 "#AR-Feedback_Predefined_General_1",
64 "#AR-Feedback_Predefined_Weapons_1",
65 "#AR-Feedback_Predefined_Weapons_2",
66 "#AR-Feedback_Predefined_Weapons_3",
67 "#AR-Feedback_Predefined_Weapons_4",
68 "#AR-Feedback_Predefined_Weapons_5",
69 "#AR-Feedback_Predefined_Weapons_6",
70 "#AR-Feedback_Predefined_Weapons_7"
71 };
72
74 {
75 "#AR-Feedback_Predefined_General_1",
76 "#AR-Feedback_Predefined_Multiplayer_1",
77 "#AR-Feedback_Predefined_Multiplayer_2",
78 "#AR-Feedback_Predefined_Multiplayer_3",
79 "#AR-Feedback_Predefined_Multiplayer_4"
80 };
81
83 {
84 "#AR-Feedback_Predefined_General_1"
85 };
86
87 protected ref array<ref array<LocalizedString>> m_aAllSentences = {};
88
89 //------------------------------------------------------------------------------------------------
101
102 //------------------------------------------------------------------------------------------------
103 array<ref array<LocalizedString>> GetAllSentences()
104 {
105 return m_aAllSentences;
106 }
107
108 //------------------------------------------------------------------------------------------------
109 array<LocalizedString> GetSentencesByIndex(int i)
110 {
111 if (!m_aAllSentences[i])
112 return null;
113
114 return m_aAllSentences[i];
115 }
116
117 //------------------------------------------------------------------------------------------------
118 protected void AddToArray(LocalizedString[] sentences)
119 {
120 array<LocalizedString> sentencesArray = {};
121 foreach (LocalizedString sentence : sentences)
122 {
123 sentencesArray.Insert(sentence);
124 }
125
126 if (!sentencesArray.IsEmpty())
127 m_aAllSentences.Insert(sentencesArray);
128 }
129}
array< ref array< LocalizedString > > GetAllSentences()
ref array< ref array< LocalizedString > > m_aAllSentences