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SCR_HandSlotPickUpItemAction.c
Go to the documentation of this file.
1
class
SCR_HandSlotPickUpItemAction
:
SCR_PickUpItemAction
2
{
3
#ifndef DISABLE_INVENTORY
4
//------------------------------------------------------------------------------------------------
5
override
protected
void
PerformActionInternal
(SCR_InventoryStorageManagerComponent manager,
IEntity
pOwnerEntity,
IEntity
pUserEntity)
6
{
7
BaseInventoryStorageComponent storage = manager.FindStorageForItem(pOwnerEntity,
EStoragePurpose
.PURPOSE_DEPOSIT);
8
if
(!storage)
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return
;
10
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manager.InsertItem(pOwnerEntity, storage);
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}
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#endif
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}
IEntity
Definition
IEntity.c:13
SCR_HandSlotPickUpItemAction
Definition
SCR_HandSlotPickUpItemAction.c:2
SCR_HandSlotPickUpItemAction::PerformActionInternal
void PerformActionInternal(SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity)
Definition
SCR_HandSlotPickUpItemAction.c:5
SCR_PickUpItemAction
Definition
SCR_PickUpItemAction.c:3
EStoragePurpose
EStoragePurpose
Definition
EStoragePurpose.c:13
scripts
Game
UserActions
SCR_HandSlotPickUpItemAction.c
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