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SCR_HeadgearPhysicsObserverAttribute.c
Go to the documentation of this file.
1
class
SCR_HeadgearPhysicsObserverAttribute
:
SCR_PhysicsObserverAttribute
2
{
3
//------------------------------------------------------------------------------------------------
4
override
void
OnPhysicsStateChanged(notnull
IEntity
owner,
bool
isActive)
5
{
6
SCR_HeadgearInventoryItemComponent iic = SCR_HeadgearInventoryItemComponent.Cast(owner.FindComponent(SCR_HeadgearInventoryItemComponent));
7
if
(iic)
8
iic.OnPhysicsStateChanged(isActive);
9
}
10
}
IEntity
Definition
IEntity.c:13
SCR_HeadgearPhysicsObserverAttribute
Definition
SCR_HeadgearPhysicsObserverAttribute.c:2
SCR_PhysicsObserverAttribute
Definition
SCR_PhysicsObserverAttribute.c:2
scripts
Game
Inventory
SCR_HeadgearPhysicsObserverAttribute.c
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