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SCR_InterfaceSettings.c
Go to the documentation of this file.
1
class
SCR_InterfaceSettings
:
ModuleGameSettings
2
{
3
[
Attribute
(
"1"
)]
4
bool
m_bShowChat;
5
6
[
Attribute
(
"1"
)]
7
bool
m_bShowNotifications;
8
9
[
Attribute
(
"1"
)]
10
bool
m_bShowVoN;
11
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[
Attribute
(
"1"
)]
13
bool
m_bShowControlHints;
14
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[
Attribute
(
"1"
)]
16
bool
m_bShowHints;
17
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[
Attribute
(
"1"
)]
19
bool
m_bShowNearbyInteractions;
20
21
[
Attribute
(
"1"
)]
22
bool
m_bShowNameTags;
23
24
[
Attribute
(
"1"
)]
25
bool
m_bShowFPS;
26
27
[
Attribute
(
"1"
)]
28
bool
m_bShowServerFPS;
29
30
[
Attribute
(
"1"
)]
31
bool
m_bShowPacketLoss;
32
33
[
Attribute
(
"1"
)]
34
bool
m_bShowLatency;
35
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[
Attribute
(
"1"
)]
37
bool
m_bShowGameVersion;
38
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[
Attribute
(
"1"
)]
40
bool
m_bShowWeaponInfo;
41
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[
Attribute
(
"1"
)]
43
bool
m_bShowVehicleInfo;
44
45
[
Attribute
(
"1"
)]
46
bool
m_bShowServerName;
47
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[
Attribute
(
"1"
)]
49
bool
m_bShowInteractionHint;
50
51
[
Attribute
(
"1"
)]
52
bool
m_bShowProjectileBallisticInfo;
53
}
ModuleGameSettings
By inheriting of this class you define a settings module.
Definition
ModuleGameSettings.c:55
SCR_InterfaceSettings
Definition
SCR_InterfaceSettings.c:2
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
SCR_InterfaceSettings.c
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1.17.0