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SCR_LoadingOverlayWidgets.c
Go to the documentation of this file.
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// Autogenerated by the Layout Class Generator plugin
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// Layout file: UI/layouts/Menus/Common/LoadingOverlay.layout
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class
SCR_LoadingOverlayWidgets
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{
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static
const
ResourceName
s_sLayout =
"{3245B690D1E28B4F}UI/layouts/Menus/Common/LoadingOverlay.layout"
;
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ResourceName
GetLayout() {
return
s_sLayout; }
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BlurWidget
m_Blur;
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ImageWidget
m_BackgroundImage;
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ImageWidget
m_AnimationImage;
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TextWidget
m_Text;
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bool
Init
(
Widget
root)
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{
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m_Blur =
BlurWidget
.Cast(root.FindAnyWidget(
"m_Blur"
));
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m_BackgroundImage =
ImageWidget
.Cast(root.FindAnyWidget(
"m_BackgroundImage"
));
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m_AnimationImage =
ImageWidget
.Cast(root.FindAnyWidget(
"m_AnimationImage"
));
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m_Text =
TextWidget
.Cast(root.FindAnyWidget(
"m_Text"
));
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return
true
;
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}
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};
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
BlurWidget
Definition
BlurWidget.c:13
ImageWidget
Definition
ImageWidget.c:13
ResourceName
Definition
ResourceName.c:13
SCR_LoadingOverlayWidgets
Definition
SCR_LoadingOverlayWidgets.c:5
TextWidget
Definition
TextWidget.c:16
Widget
Definition
Widget.c:13
scripts
Game
UI
Components
WidgetLibrary
SCR_LoadingOverlayWidgets.c
Generated by
1.17.0