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SCR_MatrixRow.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
class
SCR_MatrixRow
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{
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private
ref array<int> m_iRow =
new
array<int>();
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private
string
m_sDebugOutput =
""
;
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// private int m_iDefaultElementValue;
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//------------------------------------------------------------------------------------------------
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// ! checks for the free place of the size sizeCols in the row starting on position col. Returns true if succeeded
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bool
CheckFreePlaceInRow(
int
sizeCols,
int
col )
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{
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if
( ( col + sizeCols ) > m_iRow.Count() )
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return
false
;
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for
(
int
i = col; i < ( col + sizeCols ); i++ )
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{
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if
( m_iRow.Get( i ) != 0 )
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return
false
;
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}
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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// ! reserves the place of the size sizeCols in the row starting on position col. Returns column if succeeded
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bool
ReservePlaceInRow(
int
sizeCols,
int
col )
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{
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if
( ( col + sizeCols ) > m_iRow.Count() )
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return
false
;
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for
(
int
i = col; i < ( col + sizeCols ); i++ )
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m_iRow.Set( i, 1 );
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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// ! reserves the place of the size sizeCols in the row starting on position col. Returns true if succeeded
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bool
ClearPlaceInRow(
int
sizeCols,
int
col )
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{
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if
( ( col + sizeCols ) <= m_iRow.Count() )
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return
false
;
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for
(
int
i = col; i < ( col + sizeCols ); i++ )
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m_iRow.Set( i, 1 );
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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void
Debug
()
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{
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m_sDebugOutput =
"| "
;
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for
(
int
i = 0; i < m_iRow.Count(); i++ )
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{
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m_sDebugOutput += (m_iRow.Get( i ) ).ToString();
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m_sDebugOutput +=
" | "
;
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}
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Print
( m_sDebugOutput );
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}
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//------------------------------------------------------------------------------------------------
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int
GetElement(
int
index
)
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{
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int
i = m_iRow.Get(
index
);
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return
i;
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}
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//------------------------------------------------------------------------------------------------
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void
InsertElement(
int
element )
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{
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m_iRow.Insert( element );
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}
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//------------------------------------------------------------------------------------------------
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void
SetElement(
int
index
,
int
element )
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{
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m_iRow.Set(
index
, element );
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}
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//------------------------------------------------------------------------------------------------
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/*
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void SCR_Array( out notnull array<int> from )
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{
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m_iRow.Copy( from );
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}
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*/
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//------------------------------------------------------------------------------------------------
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void
SCR_MatrixRow(
int
size
,
int
defaulElementValue = 0 )
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{
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if
( !
size
)
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size
= 4;
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//m_iRow.Resize( size );
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for
(
int
i = 0; i <
size
; i++)
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m_iRow.Insert( defaulElementValue );
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}
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//------------------------------------------------------------------------------------------------
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void
~SCR_MatrixRow()
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{
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}
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};
size
int size
Definition
PrefabImporter.c:35
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
Debug
void Debug()
Definition
Types.c:327
scripts
Game
Inventory
SCR_MatrixRow.c
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