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SCR_MortarAzimuthDisplay.c
Go to the documentation of this file.
1
class
SCR_MortarAzimuthDisplay
:
SCR_BaseWeaponAzimuthDisplay
2
{
3
protected
SCR_MortarInfo
m_MortarInfo
;
4
5
//------------------------------------------------------------------------------------------------
6
override
void
DisplayStartDraw
(
IEntity
owner)
7
{
8
super.DisplayStartDraw(owner);
9
10
m_MortarInfo
=
SCR_MortarInfo
.Cast(
m_pParentDisplay
);
11
12
if
(
m_MortarInfo
)
13
m_fMils
=
m_MortarInfo
.GetMils();
14
}
15
}
m_pParentDisplay
SCR_InfoDisplay m_pParentDisplay
Definition
SCR_InfoDisplay.c:70
IEntity
Definition
IEntity.c:13
SCR_BaseHeadingDisplay::m_fMils
float m_fMils
Definition
SCR_BaseHeadingDisplay.c:7
SCR_BaseWeaponAzimuthDisplay
Definition
SCR_BaseWeaponAzimuthDisplay.c:2
SCR_MortarAzimuthDisplay
Definition
SCR_MortarAzimuthDisplay.c:2
SCR_MortarAzimuthDisplay::m_MortarInfo
SCR_MortarInfo m_MortarInfo
Definition
SCR_MortarAzimuthDisplay.c:3
SCR_MortarAzimuthDisplay::DisplayStartDraw
override void DisplayStartDraw(IEntity owner)
Definition
SCR_MortarAzimuthDisplay.c:6
SCR_MortarInfo
Definition
SCR_MortarInfo.c:4
scripts
Game
UI
HUD
MortarInfo
SCR_MortarAzimuthDisplay.c
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