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SCR_OnFocusUIComponent.c
Go to the documentation of this file.
1
5
class
SCR_OnFocusUIComponent
:
ScriptedWidgetComponent
6
{
7
protected
ref
ScriptInvoker
Event_OnFocusChanged
=
new
ScriptInvoker
;
8
9
ScriptInvoker
GetOnFocusChanged
()
10
{
11
return
Event_OnFocusChanged
;
12
}
13
14
override
bool
OnFocus
(
Widget
w,
int
x,
int
y)
15
{
16
Event_OnFocusChanged
.Invoke(
true
);
17
return
true
;
18
}
19
20
override
bool
OnFocusLost
(
Widget
w,
int
x,
int
y)
21
{
22
Event_OnFocusChanged
.Invoke(
false
);
23
return
false
;
24
}
25
26
};
SCR_OnFocusUIComponent
Definition
SCR_OnFocusUIComponent.c:6
SCR_OnFocusUIComponent::GetOnFocusChanged
ScriptInvoker GetOnFocusChanged()
Definition
SCR_OnFocusUIComponent.c:9
SCR_OnFocusUIComponent::OnFocusLost
override bool OnFocusLost(Widget w, int x, int y)
Definition
SCR_OnFocusUIComponent.c:20
SCR_OnFocusUIComponent::OnFocus
override bool OnFocus(Widget w, int x, int y)
Definition
SCR_OnFocusUIComponent.c:14
SCR_OnFocusUIComponent::Event_OnFocusChanged
ref ScriptInvoker Event_OnFocusChanged
Definition
SCR_OnFocusUIComponent.c:7
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
Widget
Definition
Widget.c:13
ScriptInvoker
ScriptInvokerBase< func > ScriptInvoker
Definition
tools.c:134
scripts
Game
UI
Deprecated
SCR_OnFocusUIComponent.c
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