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SCR_PluginCategory.c
Go to the documentation of this file.
1
class
SCR_PluginCategory
2
{
3
static
const
string
BIKI =
"BIKI"
;
4
static
const
string
EDITOR =
"In-game Editor"
;
5
6
// Resource Manager
7
static
const
string
RESOURCEMANAGER_BOOKMARKS =
"Bookmarks"
;
8
static
const
string
RESOURCEMANAGER_ENFUSION_BLENDER_TOOLS =
"Enfusion Blender Tools (EBT)"
;
9
static
const
string
RESOURCEMANAGER_PREFABS =
"Prefabs"
;
10
11
// Script Editor
12
static
const
string
SCRIPTEDITOR_VCS =
"Version Control System"
;
// "VCS (Version Control System, e.g SVN, git, etc)";
13
14
// World Editor
15
static
const
string
WORLDEDITOR_BUILDING_DESTRUCTION =
"Building Destruction"
;
16
static
const
string
WORLDEDITOR_ENTITY_CHECK =
"Entity checks"
;
17
static
const
string
WORLDEDITOR_IMPORT_EXPORT =
"Import//Export"
;
18
static
const
string
WORLDEDITOR_MASS_PROCESSING =
"Mass Processing"
;
19
static
const
string
WORLDEDITOR_TERRAIN =
"Terrain"
;
20
static
const
string
WORLDEDITOR_SETUP =
"Setup"
;
21
static
const
string
WORLDEDITOR_SETUP_GAMEMODE = WORLDEDITOR_SETUP +
"/GameMode"
;
22
static
const
string
WORLDEDITOR_SETUP_WORLD = WORLDEDITOR_SETUP +
"/World"
;
23
}
SCR_PluginCategory
Definition
SCR_PluginCategory.c:2
scripts
WorkbenchGame
SCR_PluginCategory.c
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