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SCR_PreloadScreenComponent.c
Go to the documentation of this file.
1
class
SCR_PreloadScreenComponent
:
SCR_BaseLoadingScreenComponent
2
{
3
//------------------------------------------------------------------------------------------------
4
override
protected
void
HandlerAttached
(
Widget
w)
5
{
6
super.HandlerAttached(w);
7
8
m_wRoot
.SetZOrder(10001);
9
}
10
11
//------------------------------------------------------------------------------------------------
12
override
protected
void
InitWidgets
()
13
{
14
super.InitWidgets();
15
16
m_Widgets
.m_wContent.SetVisible(
false
);
17
m_Widgets
.m_wContentOverlay.SetVisible(
false
);
18
}
19
}
SCR_BaseLoadingScreenComponent
Definition
SCR_BaseLoadingScreenComponent.c:4
SCR_BaseLoadingScreenComponent::m_Widgets
ref SCR_ScenarioLoadingScreenWidgets m_Widgets
Definition
SCR_BaseLoadingScreenComponent.c:7
SCR_BaseLoadingScreenComponent::m_wRoot
Widget m_wRoot
Definition
SCR_BaseLoadingScreenComponent.c:5
SCR_PreloadScreenComponent
Definition
SCR_PreloadScreenComponent.c:2
SCR_PreloadScreenComponent::HandlerAttached
void HandlerAttached(Widget w)
Definition
SCR_PreloadScreenComponent.c:4
SCR_PreloadScreenComponent::InitWidgets
void InitWidgets()
Definition
SCR_PreloadScreenComponent.c:12
Widget
Definition
Widget.c:13
scripts
GameLib
LoadingScreens
SCR_PreloadScreenComponent.c
Generated by
1.17.0