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SCR_ScenarioFrameworkSlotExtraction.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/ScenarioFramework/Slot"
, description:
""
)]
2
class
SCR_ScenarioFrameworkSlotExtractionClass
:
SCR_ScenarioFrameworkSlotTaskClass
3
{
4
}
5
6
class
SCR_ScenarioFrameworkSlotExtraction : SCR_ScenarioFrameworkSlotTask
7
{
8
//------------------------------------------------------------------------------------------------
10
override
void
FinishInit
()
11
{
12
SCR_ScenarioFrameworkTriggerEntity
trigger =
SCR_ScenarioFrameworkTriggerEntity
.Cast(
m_Entity
);
13
if
(trigger)
14
trigger.
SetOwnerFaction
(
m_sFactionKey
);
15
16
super.FinishInit();
17
}
18
}
m_Entity
enum EAITargetInfoCategory m_Entity
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
m_sFactionKey
FactionKey m_sFactionKey
Definition
SCR_ScenarioFrameworkLayerBase.c:25
FinishInit
void FinishInit()
Initializes children, retrieves them, and spawns them.
Definition
SCR_ScenarioFrameworkLayerBase.c:1193
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_ScenarioFrameworkSlotExtractionClass
Definition
SCR_ScenarioFrameworkSlotExtraction.c:3
SCR_ScenarioFrameworkSlotTaskClass
Definition
SCR_ScenarioFrameworkSlotTask.c:3
SCR_ScenarioFrameworkTriggerEntity
Definition
SCR_ScenarioFrameworkTriggerEntity.c:10
SCR_ScenarioFrameworkTriggerEntity::SetOwnerFaction
void SetOwnerFaction(FactionKey sFaction)
Sets faction that "owns" this trigger.
Definition
SCR_ScenarioFrameworkTriggerEntity.c:249
scripts
Game
ScenarioFramework
Components
SCR_ScenarioFrameworkSlotExtraction.c
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