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SCR_SoundEvent.c
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2{
3 // Communication protocol
4 static const string SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE = "SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE";
5 static const string SOUND_CP_TARGET = "SOUND_CP_TARGET";
6 static const string SOUND_CP_MOVE_MID = "SOUND_CP_MOVE_MID";
7 static const string SOUND_CP_MOVE_CLOSE = "SOUND_CP_MOVE_CLOSE";
8 static const string SOUND_CP_MOVE_LONG = "SOUND_CP_MOVE_LONG";
9 static const string SOUND_CP_RETURN = "SOUND_CP_RETURN";
10 static const string SOUND_CP_MOUNT_BOARD = "SOUND_CP_MOUNT_BOARD";
11 static const string SOUND_CP_MOUNT_ROLE = "SOUND_CP_MOUNT_ROLE";
12 static const string SOUND_CP_MOUNT_GETOUT = "SOUND_CP_MOUNT_GETOUT";
13 static const string SOUND_CP_MOUNT_NEAREST = "SOUND_CP_MOUNT_NEAREST_VEHICLE";
14 static const string SOUND_CP_STOP = "SOUND_CP_STOP";
15 static const string SOUND_CP_FLANK = "SOUND_CP_FLANK";
16 static const string SOUND_CP_SPOTTED_CLOSE = "SOUND_CP_SPOTTED_CLOSE";
17 static const string SOUND_CP_SPOTTED_MID = "SOUND_CP_SPOTTED_MID";
18 static const string SOUND_CP_SPOTTED_LONG = "SOUND_CP_SPOTTED_LONG";
19 static const string SOUND_REPORTS_STATUS_NOAMMO = "SOUND_REPORTS_STATUS_NOAMMO";
20 static const string SOUND_REPORTS_STATUS_CLEAR = "SOUND_REPORTS_STATUS_CLEAR";
21 static const string SOUND_REPORTS_STATUS_ENGAGING = "SOUND_REPORTS_STATUS_ENGAGING";
22 static const string SOUND_REPORTS_STATUS_TARGETDOWN = "SOUND_REPORTS_STATUS_TARGETDOWN";
23 static const string SOUND_REPORTS_ACTIONSTATUS_RELOAD = "SOUND_REPORTS_ACTIONSTATUS_RELOAD";
24 static const string SOUND_REPORTS_ACTIONSTATUS_MOVE = "SOUND_REPORTS_ACTIONSTATUS_MOVE";
25 static const string SOUND_REPORTS_ACTIONSTATUS_COVER = "SOUND_REPORTS_ACTIONSTATUS_COVER";
26 static const string SOUND_CP_DEFEND_POSITION = "SOUND_CP_DEFEND_POSITION";
27 static const string SOUND_CP_FOLLOW_LEADER = "SOUND_CP_FOLLOW_LEADER";
28 static const string SOUND_CP_POSITIVEFEEDBACK = "SOUND_CP_POSITIVEFEEDBACK";
29 static const string SOUND_CP_SEARCH_AND_DESTROY = "SOUND_CP_SEARCH_AND_DESTROY";
30 static const string SOUND_CP_IDLE_SPEECH = "SOUND_CP_IDLE_SPEECH";
31 static const string SOUND_CP_REPORTS_AREACLEAR = "SOUND_CP_REPORTS_AREACLEAR";
32 static const string SOUND_CP_REPORTS_UNDER_FIRE = "SOUND_REPORTS_STATUS_UNDERFIRE";
33
34 //Communication protocol - Campaign
35 static const string SOUND_HQ_MOB = "SOUND_HQ_MOB";
36 static const string SOUND_HQ_FOB = "SOUND_HQ_FOB";
37 static const string SOUND_HQ_COP = "SOUND_HQ_COP";
38 static const string SOUND_HQ_REN = "SOUND_HQ_REN";
39 static const string SOUND_HQ_DEM = "SOUND_HQ_DEM";
40 static const string SOUND_HQ_POP = "SOUND_HQ_POP";
41 static const string SOUND_HQ_POC = "SOUND_HQ_POC";
42 static const string SOUND_HQ_POS = "SOUND_HQ_POS";
43 static const string SOUND_HQ_POL = "SOUND_HQ_POL";
44 static const string SOUND_HQ_PON = "SOUND_HQ_PON";
45 static const string SOUND_HQ_POM = "SOUND_HQ_POM";
46 static const string SOUND_HQ_RIF = "SOUND_HQ_RIF";
47 static const string SOUND_HQ_VIC = "SOUND_HQ_VIC";
48 static const string SOUND_HQ_DEF = "SOUND_HQ_DEF";
49 static const string SOUND_SL_RRD = "SOUND_SL_RRD";
50 static const string SOUND_SL_ERT = "SOUND_SL_ERT";
51 static const string SOUND_SL_RRT = "SOUND_SL_RRT";
52 static const string SOUND_SL_SDD = "SOUND_SL_SDD";
53 static const string SOUND_SL_REI = "SOUND_SL_REI";
54 static const string SOUND_SL_TRT = "SOUND_SL_TRT";
55 static const string SOUND_SL_CSR = "SOUND_SL_CSR";
56 static const string SOUND_SL_SRT = "SOUND_SL_SRT";
57 static const string SOUND_HQ_RRU = "SOUND_HQ_RRU";
58 static const string SOUND_HQ_TRU = "SOUND_HQ_TRU";
59 static const string SOUND_HQ_ETU = "SOUND_HQ_ETU";
60 static const string SOUND_HQ_RCR = "SOUND_HQ_RCR";
61 static const string SOUND_SL_CHR = "SOUND_SL_CHR";
62 static const string SOUND_HQ_BAL = "SOUND_HQ_BAL";
63 static const string SOUND_HQ_CTL = "SOUND_HQ_CTL";
64 static const string SOUND_HQ_BUA = "SOUND_HQ_BUA";
65 static const string SOUND_HQ_BAA = "SOUND_HQ_BAA";
66 static const string SOUND_HQ_BFA = "SOUND_HQ_BFA";
67 static const string SOUND_HQ_BRA = "SOUND_HQ_BRA";
68 static const string SOUND_HQ_BAD = "SOUND_HQ_BAD";
69 static const string SOUND_HQ_BFD = "SOUND_HQ_BFD";
70 static const string SOUND_HQ_BRD = "SOUND_HQ_BRD";
71 static const string SOUND_HQ_BAR = "SOUND_HQ_BAR";
72 static const string SOUND_HQ_BFR = "SOUND_HQ_BFR";
73 static const string SOUND_HQ_BRR = "SOUND_HQ_BRR";
74 static const string SOUND_HQ_ACB = "SOUND_HQ_ACB";
75 static const string SOUND_HQ_BCB = "SOUND_HQ_BCB";
76 static const string SOUND_HQ_SCB = "SOUND_HQ_SCB";
77 static const string SOUND_HQ_LCB = "SOUND_HQ_LCB";
78 static const string SOUND_HQ_VCB = "SOUND_HQ_VCB";
79 static const string SOUND_HQ_PMV = "SOUND_HQ_PMV";
80 static const string SOUND_HQ_PMD = "SOUND_HQ_PMD";
81 static const string SOUND_HQ_PMC = "SOUND_HQ_PMC";
82 static const string SOUND_HQ_PML = "SOUND_HQ_PML";
83 static const string SOUND_HQ_HCB = "SOUND_HQ_HCB";
84 static const string SOUND_HQ_RRL = "SOUND_HQ_RRL";
85 static const string SOUND_HQ_BHA = "SOUND_HQ_BHA";
86
87 // HQ Communication protocol - Campaign, new version
88 static const string SOUND_HQC_M_RENEGADE_COMMANDER = "SOUND_HQC_M_RENEGADE_COMMANDER";
89 static const string SOUND_HQC_M_DEMOTE_COMMANDER = "SOUND_HQC_M_DEMOTE_COMMANDER";
90 static const string SOUND_HQC_M_PPRIVATE_COMMANDER = "SOUND_HQC_M_PPRIVATE_COMMANDER";
91 static const string SOUND_HQC_M_PCORPORAL_COMMANDER = "SOUND_HQC_M_PCORPORAL_COMMANDER";
92 static const string SOUND_HQC_M_PSERGEANT_COMMANDER = "SOUND_HQC_M_PSERGEANT_COMMANDER";
93 static const string SOUND_HQC_M_PLIEUTENANT_COMMANDER = "SOUND_HQC_M_PLIEUTENANT_COMMANDER";
94 static const string SOUND_HQC_M_PCAPTAIN_COMMANDER = "SOUND_HQC_M_PCAPTAIN_COMMANDER";
95 static const string SOUND_HQC_M_PMAJOR_COMMANDER = "SOUND_HQC_M_PMAJOR_COMMANDER";
96 static const string SOUND_HQC_M_BASEUNDERATTACK_COMMANDER = "SOUND_HQC_M_BASEUNDERATTACK_COMMANDER";
97 static const string SOUND_HQC_M_VICTORY_COMMANDER = "SOUND_HQC_M_VICTORY_COMMANDER";
98 static const string SOUND_HQC_M_DEFEAT_COMMANDER = "SOUND_HQC_M_DEFEAT_COMMANDER";
99 static const string SOUND_HQC_M_WINNING_COMMANDER = "SOUND_HQC_M_WINNING_COMMANDER";
100 static const string SOUND_HQC_M_LOSING_COMMANDER = "SOUND_HQC_M_LOSING_COMMANDER";
101
102 // HQ COMMANDER
103 static const string SOUND_PA_HQCOMMANDER_SUPPLIES_ARRIVED = "SOUND_PA_HQCOMMANDER_SUPPLIES_ARRIVED";
104 static const string SOUND_HQC_ARRIVAL_HQCBATTALION = "SOUND_HQC_ARRIVAL_HQCBATTALION";
105 static const string SOUND_HQC_RESIGNATION_HQCBATTALION = "SOUND_HQC_RESIGNATION_HQCBATTALION";
106 static const string SOUND_HQC_DISRUPTION_HQCBATTALION = "SOUND_HQC_DISRUPTION_HQCBATTALION";
107
108 //Combat Ops
109 static const string SOUND_CP_IPL_1 = "SOUND_CP_IPL_1"; //Insertion plan
110 static const string SOUND_CP_IPL_2 = "SOUND_CP_IPL_2"; //Insertion plan
111 static const string SOUND_CP_IPL_3 = "SOUND_CP_IPL_3"; //Insertion plan
112 static const string SOUND_CP_TD_PCL = "SOUND_CP_TD_PCL"; //Task Destroy
113 static const string SOUND_CP_TD_VCL = "SOUND_CP_TD_VCL"; //Task Destroy
114 static const string SOUND_CP_TD_SCL = "SOUND_CP_TD_SCL"; //Task Destroy
115 static const string SOUND_CP_TD_CCL = "SOUND_CP_TD_CCL"; //Task Destroy
116 static const string SOUND_CP_TD_PC = "SOUND_CP_TD_PC"; //Task Destroy
117 static const string SOUND_CP_TD_VC = "SOUND_CP_TD_VC"; //Task Destroy
118 static const string SOUND_CP_TD_SC = "SOUND_CP_TD_SC"; //Task Destroy
119 static const string SOUND_CP_TD_CC = "SOUND_CP_TD_CC"; //Task Destroy
120 static const string SOUND_CP_TIF = "SOUND_CP_TIF"; //Task Intel Found
121 static const string SOUND_CP_TACC = "SOUND_CP_TACC"; //Task Clear Area
122 static const string SOUND_CP_TETL = "SOUND_CP_TETL"; //Task Extraction
123 static const string SOUND_CP_TETW = "SOUND_CP_TETW"; //Task Extraction
124 static const string SOUND_CP_TETN = "SOUND_CP_TETN"; //Task Extraction
125 static const string SOUND_CP_TEC = "SOUND_CP_TEC"; //Task Extraction
126 static const string SOUND_CP_TEF_1 = "SOUND_CP_TEF_1"; //Task Extraction Failed
127 static const string SOUND_CP_TEF_2 = "SOUND_CP_TEF_2"; //Task Extraction Failed
128
129 //UI sounds
130 static const string SOUND_LOADSUPPLIES = "SOUND_LOADSUPPLIES";
131 static const string SOUND_UNLOADSUPPLIES = "SOUND_UNLOADSUPPLIES";
132 static const string SOUND_SIREN = "SOUND_SIREN";
133 static const string SOUND_FE_ITEM_CHANGE = "SOUND_FE_ITEM_CHANGE";
134 static const string SOUND_FE_BUTTON_HOVER = "SOUND_FE_BUTTON_HOVER";
135 static const string SOUND_RESPAWN_COUNTDOWN = "SOUND_RESPAWN_COUNTDOWN";
136 static const string SOUND_RESPAWN_COUNTDOWN_END = "SOUND_RESPAWN_COUNTDOWN_END";
137
138 static const string FOCUS = "SOUND_FE_BUTTON_SELECT";
139 static const string CLICK = "SOUND_FE_BUTTON_CONFIRM";
140 static const string CLICK_CANCEL = "SOUND_FE_BUTTON_CANCEL";
141 static const string CLICK_FAIL = "SOUND_FE_BUTTON_FAIL";
142 static const string ERROR = "SOUND_FE_ERROR";
143 static const string TAB_CLICK = "SOUND_FE_TAB_CONFIRM";
144 static const string TAB_SWITCH = "SOUND_FE_TAB_SWITCH";
145 static const string SOUND_FE_TEXT_ENTERED = "SOUND_FE_TEXT_ENTERED";
146 static const string SOUND_FE_TEXT_LEFT = "SOUND_FE_TEXT_LEFT";
147
148 static const string TURN_PAGE = "SOUND_FE_TURN_PAGE";
149
150 static const string TOGGLE_ON = "SOUND_FE_BUTTON_FILTER_ON";
151 static const string TOGGLE_OFF = "SOUND_FE_BUTTON_FILTER_OFF";
152
153 static const string TASK_CREATED = "SOUND_HUD_TASK_CREATED";
154 static const string TASK_SUCCEED = "SOUND_HUD_TASK_SUCCEEDED";
155 static const string TASK_FAILED = "SOUND_HUD_TASK_FAILED";
156 static const string TASK_CANCELED = "SOUND_HUD_TASK_CANCELED";
157 static const string HINT = "SOUND_HUD_NOTIFICATION";
158 static const string TASK_ACCEPT = "SOUND_HUD_TASK_ACCEPT";
159
160 static const string ITEM_SELECTED = "SOUND_HUD_GADGET_SELECT";
161 static const string ITEM_CONFIRMED = "SOUND_HUD_GADGET_CONFIRM";
162 static const string ITEM_CANCELLED = "SOUND_HUD_GADGET_CANCEL";
163 static const string MAP_PAN = "SOUND_HUD_MAP_MOVEMENT";
164
165 static const string POINTS_ADDED = "SOUND_HUD_CAMPAIGN_POINTS_ADD";
166 static const string POINTS_REMOVED ="SOUND_HUD_CAMPAIGN_POINTS_SUBSTRACT";
167
168 static const string ACTION_FAILED = "SOUND_HUD_ACTION_CANTPERFORM";
169
170 static const string SOUND_MAP_CLICK_POINT_ON = "SOUND_MAP_CLICK_POINT_ON";
171
172 // UI sounds - HUD
173 static const string SOUND_HUD_MAP_OPEN = "SOUND_HUD_MAP_OPEN";
174 static const string SOUND_HUD_MAP_CLOSE = "SOUND_HUD_MAP_CLOSE";
175 static const string SOUND_MAP_HOVER_BASE = "SOUND_MAP_HOVER_BASE";
176 static const string SOUND_MAP_HOVER_ENEMY = "SOUND_MAP_HOVER_ENEMY";
177 static const string SOUND_MAP_HOVER_TRANS_TOWER = "SOUND_MAP_HOVER_TRANS_TOWER";
178 static const string SOUND_MAP_GADGET_SHOW = "SOUND_MAP_GADGET_SHOW";
179 static const string SOUND_MAP_GADGET_HIDE = "SOUND_MAP_GADGET_HIDE";
180 static const string SOUND_MAP_GADGET_GRAB = "SOUND_MAP_GADGET_GRAB";
181 static const string SOUND_MAP_GADGET_RELEASE = "SOUND_MAP_GADGET_RELEASE";
182 static const string SOUND_MAP_GADGET_MARKER_DRAW_START = "SOUND_MAP_GADGET_MARKER_DRAW_START";
183 static const string SOUND_MAP_GADGET_MARKER_DRAW_STOP = "SOUND_MAP_GADGET_MARKER_DRAW_STOP";
184 static const string SOUND_MAP_GADGET_MARKER_REMOVE = "SOUND_MAP_GADGET_MARKER_REMOVE";
185 static const string SOUND_HUD_TASK_MENU_OPEN = "SOUND_HUD_TASK_MENU_OPEN";
186 static const string SOUND_HUD_TASK_MENU_CLOSE = "SOUND_HUD_TASK_MENU_CLOSE";
187 static const string SOUND_FE_HUD_PAUSE_MENU_OPEN = "SOUND_FE_HUD_PAUSE_MENU_OPEN";
188 static const string SOUND_FE_HUD_PAUSE_MENU_CLOSE = "SOUND_FE_HUD_PAUSE_MENU_CLOSE";
189
190 // UI sounds - Inventory
191 static const string SOUND_INV_HOTKEY_CONFIRM = "SOUND_INV_HOTKEY_CONFIRM";
192 static const string SOUND_INV_HOTKEY_SCROLL = "SOUND_INV_HOTKEY_SCROLL";
193 static const string SOUND_INV_HOTKEY_OPEN = "SOUND_INV_HOTKEY_OPEN";
194 static const string SOUND_INV_HOTKEY_CLOSE = "SOUND_INV_HOTKEY_CLOSE";
195 static const string SOUND_INV_OPEN = "SOUND_INV_OPEN";
196 static const string SOUND_INV_CLOSE = "SOUND_INV_CLOSE";
197 static const string SOUND_INV_CONTAINER_DRAG = "SOUND_INV_CONTAINER_DRAG";
198 static const string SOUND_INV_PICKUP_CLICK = "SOUND_INV_PICKUP_CLICK";
199 static const string SOUND_INV_VICINITY_EQUIP_CLICK = "SOUND_INV_VICINITY_EQUIP_CLICK";
200 static const string SOUND_INV_VICINITY_DROP_CLICK = "SOUND_INV_VICINITY_DROP_CLICK";
201 static const string SOUND_INV_CONTAINER_DIFR_DROP = "SOUND_INV_CONTAINER_DIFR_DROP";
202 static const string SOUND_INV_CONTAINER_SAME_DROP = "SOUND_INV_CONTAINER_SAME_DROP";
203 static const string SOUND_INV_CONTAINER_CLOSE = "SOUND_INV_CONTAINER_CLOSE";
204 static const string SOUND_INV_DROP_ERROR = "SOUND_INV_DROP_ERROR";
205 static const string SOUND_INV_VICINITY_DRAG = "SOUND_INV_VICINITY_DRAG";
206 static const string SOUND_INV_WEAPON_INSPECT = "SOUND_INV_INSPECT";
207 static const string SOUND_INV_QUICKSLOT_ASSIGN = "SOUND_INV_CONTAINER_SAME_DROP";
208 static const string SOUND_INV_QUICKSLOT_CLEAR = "SOUND_INV_CONTAINER_DRAG";
209
210 //UI sounds - Editor
211 static const string SOUND_E_MULTI_SELECT_START_KEYBOARD = "SOUND_E_MULTI_SELECT_START_KEYBOARD";
212 static const string SOUND_E_MULTI_SELECT_START_GAMEPAD = "SOUND_E_MULTI_SELECT_START_GAMEPAD";
213 static const string SOUND_FE_BUTTON_SELECT = "SOUND_FE_BUTTON_SELECT";
214 static const string SOUND_E_TRAN_CANCEL = "SOUND_E_TRAN_CANCEL";
215 static const string SOUND_E_LAYER_EDIT_START = "SOUND_E_LAYER_EDIT_START";
216 static const string SOUND_E_LAYER_EDIT_END = "SOUND_E_LAYER_EDIT_END";
217 static const string SOUND_E_LAYER_DEEPER = "SOUND_E_LAYER_DEEPER";
218 static const string SOUND_E_LAYER_BACK = "SOUND_E_LAYER_BACK";
219
220 //Vehicles
221 static const string SOUND_VEHICLE_RAIN = "SOUND_VEHICLE_RAIN";
222 static const string SOUND_ENGINE_START = "SOUND_ENGINE_START";
223 static const string SOUND_ENGINE_STARTER_LP = "SOUND_ENGINE_STARTER_LP";
224 static const string SOUND_ENGINE_START_FAILED = "SOUND_ENGINE_START_FAILED";
225 static const string SOUND_ENGINE_STOP = "SOUND_ENGINE_STOP";
226 static const string SOUND_TIRE_PUNCTURE = "SOUND_TIRE_PUNCTURE";
227 static const string SOUND_VEHICLE_TRUNK_CLOSE = "SOUND_VEHICLE_TRUNK_CLOSE";
228 static const string SOUND_VEHICLE_CLOSE_LIGHT_ON = "SOUND_VEHICLE_CLOSE_LIGHT_ON";
229 static const string SOUND_VEHICLE_CLOSE_LIGHT_OFF = "SOUND_VEHICLE_CLOSE_LIGHT_OFF";
230 static const string SOUND_VEHICLE_WATER_SMALL = "SOUND_VEHICLE_IMPACT_WATER_SMALL";
231 static const string SOUND_VEHICLE_WATER_MEDIUM = "SOUND_VEHICLE_IMPACT_WATER_MEDIUM";
232 static const string SOUND_VEHICLE_WATER_BIG = "SOUND_VEHICLE_IMPACT_WATER_BIG";
233
234 //Supplies Sounds
235 static const string SOUND_SUPPLIES_PARTIAL_LOAD = "SOUND_SUPPLIES_PARTIAL_LOAD";
236 static const string SOUND_SUPPLIES_PARTIAL_UNLOAD = "SOUND_SUPPLIES_PARTIAL_UNLOAD";
237 static const string SOUND_SUPPLIES_VEH_CONTAINER_APPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_APPEAR";
238 static const string SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR";
239 static const string SOUND_SUPPLIES_VEH_FULL = "SOUND_SUPPLIES_VEH_FULL";
240
241 //Helicopters
242 static const string SOUND_AUTOHOVER_ON = "SOUND_AUTOHOVER_ON";
243 static const string SOUND_AUTOHOVER_OFF = "SOUND_AUTOHOVER_OFF";
244 static const string SOUND_ROTOR_WASH_LP = "SOUND_ROTOR_WASH_LP";
245
246 //Campaign
247 static const string SOUND_RADIO_ESTABLISH_ACTION = "SOUND_RADIO_ESTABLISH_ACTION";
248 static const string SOUND_RADIO_CHATTER_EV = "SOUND_RADIO_CHATTER_EV";
249 static const string SOUND_RADIO_CHATTER_US = "SOUND_RADIO_CHATTER_US";
250 static const string SOUND_RADIO_CHATTER_RU = "SOUND_RADIO_CHATTER_RU";
251 static const string SOUND_RADIO_SIGNAL_GAIN = "SOUND_RADIO_SIGNAL_GAIN";
252 static const string SOUND_RADIO_SIGNAL_LOST = "SOUND_RADIO_SIGNAL_LOST";
253 static const string SOUND_BUILD = "SOUND_BUILD";
254 static const string SOUND_CANCLELBUILDING = "SOUND_CANCLELBUILDING";
255 static const string SOUND_DISASSEMBLY = "SOUND_DISASSEMBLY";
256 static const string SOUND_STARTBUILDING = "SOUND_STARTBUILDING";
257
258 //AmbientSounds
259 static const string SOUND_LEAFYTREE_SMALL_LP = "SOUND_LEAFYTREE_SMALL_LP";
260 static const string SOUND_LEAFYTREE_MEDIUM_LP = "SOUND_LEAFYTREE_MEDIUM_LP";
261 static const string SOUND_LEAFYTREE_LARGE_LP = "SOUND_LEAFYTREE_LARGE_LP";
262 static const string SOUND_LEAFYTREE_VERYLARGE_LP = "SOUND_LEAFYTREE_VERYLARGE_LP";
263 static const string SOUND_BUSH_LP = "SOUND_BUSH_LP";
264 static const string SOUND_BUSH_CRICKETS_LP = "SOUND_BUSH_CRICKETS_LP";
265
266 // Gadgets
267 static const string SOUND_FLASHLIGHT_ON = "SOUND_FLASHLIGHT_ON";
268 static const string SOUND_FLASHLIGHT_OFF = "SOUND_FLASHLIGHT_OFF";
269 static const string SOUND_ITEM_RADIO_TOGGLE_ON = "SOUND_ITEM_RADIO_TOGGLE_ON";
270 static const string SOUND_ITEM_RADIO_TOGGLE_OFF = "SOUND_ITEM_RADIO_TOGGLE_OFF";
271 static const string SOUND_ITEM_RADIO_TUNE_UP = "SOUND_ITEM_RADIO_TUNE_UP";
272 static const string SOUND_ITEM_RADIO_TUNE_DOWN = "SOUND_ITEM_RADIO_TUNE_DOWN";
273 static const string SOUND_ITEM_RADIO_TUNE_ERROR = "SOUND_ITEM_RADIO_TUNE_ERROR";
274 static const string SOUND_DEPLOY = "SOUND_DEPLOY";
275 static const string SOUND_UNDEPLOY = "SOUND_UNDEPLOY";
276 static const string SOUND_DEPLOYED_RADIO_ENTER_ZONE = "SOUND_DEPLOYED_RADIO_ENTER_ZONE";
277 static const string SOUND_DEPLOYED_RADIO_EXIT_ZONE = "SOUND_DEPLOYED_RADIO_EXIT_ZONE";
278 static const string SOUND_DETONATOR_DETONATE_CHARGES = "SOUND_DETONATE";
279 static const string SOUND_DETONATOR_DISCONNECT_WIRES = "SOUND_DISCONNECT";
280 static const string SOUND_SHELL_CHARGE_RING_ADD = "SOUND_SHELL_CHARGE_RING_ADD";
281 static const string SOUND_SHELL_CHARGE_RING_REMOVE = "SOUND_SHELL_CHARGE_RING_REMOVE";
282
283 //BellSoundComponent
284 static const string SOUND_BELL_END = "SOUND_BELL_END";
285 static const string SOUND_BELL_A = "SOUND_BELL_A";
286 static const string SOUND_BELL_B = "SOUND_BELL_B";
287
288 //BuildingSoundComponent
289 static const string SOUND_CREAK = "SOUND_CREAK";
290
291 //Firing range
292 static const string SOUND_RANGECP_STARTBUTTON = "SOUND_RANGECP_STARTBUTTON";
293 static const string SOUND_RANGECP_ROUNDSTART = "SOUND_RANGECP_ROUNDSTART";
294 static const string SOUND_RANGECP_ROUNDABORT = "SOUND_RANGECP_ROUNDABORT";
295 static const string SOUND_RANGECP_CHANGEDISTANCE = "SOUND_RANGECP_CHANGEDISTANCE";
296 static const string SOUND_RANGECP_CHANGETARGET = "SOUND_RANGECP_CHANGETARGET";
297 static const string SOUND_TARGET_DOWN = "SOUND_TARGET_DOWN";
298 static const string SOUND_TARGET_UP = "SOUND_TARGET_UP";
299
300 // Character
301 static const string SOUND_MELEE_IMPACT = "SOUND_MELEE_IMPACT";
302 static const string SOUND_MELEE_IMPACT_BAYONET = "SOUND_MELEE_IMPACT_BAYONET";
303 static const string SOUND_INJURED_PLAYERCHARACTER = "SOUND_INJURED_PLAYERCHARACTER";
304 static const string SOUND_HIT = "SOUND_HIT";
305 static const string SOUND_DEATH = "SOUND_DEATH";
306 static const string SOUND_BODYFALL_TERMINAL = "SOUND_BODYFALL_TERMINAL";
307 static const string SOUND_KNOCKOUT = "SOUND_BREATH_OUT";
308 static const string SOUND_VOICE_PAIN_RELIEVE = "SOUND_VOICE_PAIN_RELIEVE";
309 static const string SOUND_CHAR_MOVEMENT_WEAPON_SIGHT_TOGGLE = "SOUND_CHAR_MOVEMENT_WEAPON_SIGHT_TOGGLE";
310
311 // Weapon
312 static const string SOUND_SCOPE_ILLUM_ON = "SOUND_SCOPE_ILLUM_ON";
313 static const string SOUND_SCOPE_ILLUM_OFF = "SOUND_SCOPE_ILLUM_OFF";
314 static const string SOUND_SCOPE_ZOOM_IN = "SOUND_SCOPE_ZOOM_IN";
315 static const string SOUND_SCOPE_ZOOM_OUT = "SOUND_SCOPE_ZOOM_OUT";
316 static const string SOUND_PLACE_OBJECT = "SOUND_PLACEMENT";
317 static const string SOUND_EXPLOSIVE_CONNECT_WIRES = "SOUND_CONNECT";
318 static const string SOUND_EXPLOSIVE_DISARM = "SOUND_DISARM";
319 static const string SOUND_EXPLOSIVE_ARM = "SOUND_ARM";
320 static const string SOUND_EXPLOSIVE_ADJUST_TIMER = "SOUND_TIMER_ADJUST";
321 static const string SOUND_LOAD = "SOUND_LOAD";
322 static const string SOUND_SIGHT_ELEVATION = "SOUND_SIGHT_ELEVATION";
323
324 // Actions
325 static const string SOUND_EQUIP = "SOUND_EQUIP";
326 static const string SOUND_UNEQUIP = "SOUND_UNEQUIP";
327 static const string SOUND_PICK_UP = "SOUND_PICK_UP";
328 static const string SOUND_DROP = "SOUND_DROP";
329 static const string SOUND_TURN_ON = "SOUND_TURN_ON";
330 static const string SOUND_TURN_OFF = "SOUND_TURN_OFF";
331 static const string SOUND_CONTAINER_OPEN = "SOUND_CONTAINER_OPEN";
332 static const string SOUND_CONTAINER_CLOSE = "SOUND_CONTAINER_CLOSE";
333 static const string SOUND_TOILET = "SOUND_TOILET";
334 static const string SOUND_PLAY_INSTRUMENT = "SOUND_PLAY_INSTRUMENT";
335 static const string SOUND_RADIO_CHANGEFREQUENCY_ERROR = "SOUND_RADIO_CHANGEFREQUENCY_ERROR";
336 static const string SOUND_RADIO_CHANGEFREQUENCY = "SOUND_RADIO_CHANGEFREQUENCY";
337 static const string SOUND_RADIO_TURN_ON = "SOUND_RADIO_TURN_ON";
338 static const string SOUND_RADIO_TURN_OFF = "SOUND_RADIO_TURN_OFF";
339 static const string SOUND_RADIO_FREQUENCY_CYCLE = "SOUND_RADIO_FREQUENCY_CYCLE";
340 static const string SOUND_MINEFLAG_PLACE = "SOUND_MINEFLAG_PLACE";
341
342 //Destruction
343 static const string SOUND_BUILDING_CRACK = "SOUND_BUILDING_CRACK";
344 static const string SOUND_HIT_GROUND = "SOUND_HIT_GROUND";
345 static const string SOUND_BREAK = "SOUND_BREAK";
346 static const string SOUND_MPD_ = "SOUND_MPD_"; //Material type is being added at the end of the string
347
348 // Music
349 static const string SOUND_ONENTERINGENEMYBASE = "SOUND_ONENTERINGENEMYBASE";
350 static const string SOUND_RESPAWNMENU = "SOUND_RESPAWNMENU";
351 static const string SOUND_ONSPAWN = "SOUND_ONSPAWN";
352 static const string SOUND_ONDEATH = "SOUND_ONDEATH";
353 static const string SOUND_ONBASECAPTURE = "SOUND_ONBASECAPTURE";
354
355 // Music Instruments
356 static const string SOUND_STOP_PLAYING = "SOUND_STOP_PLAYING";
357
358 static const string SOUND_MHQ_DEPLOY = "SOUND_MHQ_DEPLOY";
359 static const string SOUND_MHQ_DISMANTLE = "SOUND_MHQ_DISMANTLE";
360}