4 static const string SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE =
"SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE";
5 static const string SOUND_CP_TARGET =
"SOUND_CP_TARGET";
6 static const string SOUND_CP_MOVE_MID =
"SOUND_CP_MOVE_MID";
7 static const string SOUND_CP_MOVE_CLOSE =
"SOUND_CP_MOVE_CLOSE";
8 static const string SOUND_CP_MOVE_LONG =
"SOUND_CP_MOVE_LONG";
9 static const string SOUND_CP_RETURN =
"SOUND_CP_RETURN";
10 static const string SOUND_CP_MOUNT_BOARD =
"SOUND_CP_MOUNT_BOARD";
11 static const string SOUND_CP_MOUNT_ROLE =
"SOUND_CP_MOUNT_ROLE";
12 static const string SOUND_CP_MOUNT_GETOUT =
"SOUND_CP_MOUNT_GETOUT";
13 static const string SOUND_CP_MOUNT_NEAREST =
"SOUND_CP_MOUNT_NEAREST_VEHICLE";
14 static const string SOUND_CP_STOP =
"SOUND_CP_STOP";
15 static const string SOUND_CP_FLANK =
"SOUND_CP_FLANK";
16 static const string SOUND_CP_SPOTTED_CLOSE =
"SOUND_CP_SPOTTED_CLOSE";
17 static const string SOUND_CP_SPOTTED_MID =
"SOUND_CP_SPOTTED_MID";
18 static const string SOUND_CP_SPOTTED_LONG =
"SOUND_CP_SPOTTED_LONG";
19 static const string SOUND_REPORTS_STATUS_NOAMMO =
"SOUND_REPORTS_STATUS_NOAMMO";
20 static const string SOUND_REPORTS_STATUS_CLEAR =
"SOUND_REPORTS_STATUS_CLEAR";
21 static const string SOUND_REPORTS_STATUS_ENGAGING =
"SOUND_REPORTS_STATUS_ENGAGING";
22 static const string SOUND_REPORTS_STATUS_TARGETDOWN =
"SOUND_REPORTS_STATUS_TARGETDOWN";
23 static const string SOUND_REPORTS_ACTIONSTATUS_RELOAD =
"SOUND_REPORTS_ACTIONSTATUS_RELOAD";
24 static const string SOUND_REPORTS_ACTIONSTATUS_MOVE =
"SOUND_REPORTS_ACTIONSTATUS_MOVE";
25 static const string SOUND_REPORTS_ACTIONSTATUS_COVER =
"SOUND_REPORTS_ACTIONSTATUS_COVER";
26 static const string SOUND_CP_DEFEND_POSITION =
"SOUND_CP_DEFEND_POSITION";
27 static const string SOUND_CP_FOLLOW_LEADER =
"SOUND_CP_FOLLOW_LEADER";
28 static const string SOUND_CP_POSITIVEFEEDBACK =
"SOUND_CP_POSITIVEFEEDBACK";
29 static const string SOUND_CP_SEARCH_AND_DESTROY =
"SOUND_CP_SEARCH_AND_DESTROY";
30 static const string SOUND_CP_IDLE_SPEECH =
"SOUND_CP_IDLE_SPEECH";
31 static const string SOUND_CP_REPORTS_AREACLEAR =
"SOUND_CP_REPORTS_AREACLEAR";
32 static const string SOUND_CP_REPORTS_UNDER_FIRE =
"SOUND_REPORTS_STATUS_UNDERFIRE";
35 static const string SOUND_HQ_MOB =
"SOUND_HQ_MOB";
36 static const string SOUND_HQ_FOB =
"SOUND_HQ_FOB";
37 static const string SOUND_HQ_COP =
"SOUND_HQ_COP";
38 static const string SOUND_HQ_REN =
"SOUND_HQ_REN";
39 static const string SOUND_HQ_DEM =
"SOUND_HQ_DEM";
40 static const string SOUND_HQ_POP =
"SOUND_HQ_POP";
41 static const string SOUND_HQ_POC =
"SOUND_HQ_POC";
42 static const string SOUND_HQ_POS =
"SOUND_HQ_POS";
43 static const string SOUND_HQ_POL =
"SOUND_HQ_POL";
44 static const string SOUND_HQ_PON =
"SOUND_HQ_PON";
45 static const string SOUND_HQ_POM =
"SOUND_HQ_POM";
46 static const string SOUND_HQ_RIF =
"SOUND_HQ_RIF";
47 static const string SOUND_HQ_VIC =
"SOUND_HQ_VIC";
48 static const string SOUND_HQ_DEF =
"SOUND_HQ_DEF";
49 static const string SOUND_SL_RRD =
"SOUND_SL_RRD";
50 static const string SOUND_SL_ERT =
"SOUND_SL_ERT";
51 static const string SOUND_SL_RRT =
"SOUND_SL_RRT";
52 static const string SOUND_SL_SDD =
"SOUND_SL_SDD";
53 static const string SOUND_SL_REI =
"SOUND_SL_REI";
54 static const string SOUND_SL_TRT =
"SOUND_SL_TRT";
55 static const string SOUND_SL_CSR =
"SOUND_SL_CSR";
56 static const string SOUND_SL_SRT =
"SOUND_SL_SRT";
57 static const string SOUND_HQ_RRU =
"SOUND_HQ_RRU";
58 static const string SOUND_HQ_TRU =
"SOUND_HQ_TRU";
59 static const string SOUND_HQ_ETU =
"SOUND_HQ_ETU";
60 static const string SOUND_HQ_RCR =
"SOUND_HQ_RCR";
61 static const string SOUND_SL_CHR =
"SOUND_SL_CHR";
62 static const string SOUND_HQ_BAL =
"SOUND_HQ_BAL";
63 static const string SOUND_HQ_CTL =
"SOUND_HQ_CTL";
64 static const string SOUND_HQ_BUA =
"SOUND_HQ_BUA";
65 static const string SOUND_HQ_BAA =
"SOUND_HQ_BAA";
66 static const string SOUND_HQ_BFA =
"SOUND_HQ_BFA";
67 static const string SOUND_HQ_BRA =
"SOUND_HQ_BRA";
68 static const string SOUND_HQ_BAD =
"SOUND_HQ_BAD";
69 static const string SOUND_HQ_BFD =
"SOUND_HQ_BFD";
70 static const string SOUND_HQ_BRD =
"SOUND_HQ_BRD";
71 static const string SOUND_HQ_BAR =
"SOUND_HQ_BAR";
72 static const string SOUND_HQ_BFR =
"SOUND_HQ_BFR";
73 static const string SOUND_HQ_BRR =
"SOUND_HQ_BRR";
74 static const string SOUND_HQ_ACB =
"SOUND_HQ_ACB";
75 static const string SOUND_HQ_BCB =
"SOUND_HQ_BCB";
76 static const string SOUND_HQ_SCB =
"SOUND_HQ_SCB";
77 static const string SOUND_HQ_LCB =
"SOUND_HQ_LCB";
78 static const string SOUND_HQ_VCB =
"SOUND_HQ_VCB";
79 static const string SOUND_HQ_PMV =
"SOUND_HQ_PMV";
80 static const string SOUND_HQ_PMD =
"SOUND_HQ_PMD";
81 static const string SOUND_HQ_PMC =
"SOUND_HQ_PMC";
82 static const string SOUND_HQ_PML =
"SOUND_HQ_PML";
83 static const string SOUND_HQ_HCB =
"SOUND_HQ_HCB";
84 static const string SOUND_HQ_RRL =
"SOUND_HQ_RRL";
85 static const string SOUND_HQ_BHA =
"SOUND_HQ_BHA";
88 static const string SOUND_HQC_M_RENEGADE_COMMANDER =
"SOUND_HQC_M_RENEGADE_COMMANDER";
89 static const string SOUND_HQC_M_DEMOTE_COMMANDER =
"SOUND_HQC_M_DEMOTE_COMMANDER";
90 static const string SOUND_HQC_M_PPRIVATE_COMMANDER =
"SOUND_HQC_M_PPRIVATE_COMMANDER";
91 static const string SOUND_HQC_M_PCORPORAL_COMMANDER =
"SOUND_HQC_M_PCORPORAL_COMMANDER";
92 static const string SOUND_HQC_M_PSERGEANT_COMMANDER =
"SOUND_HQC_M_PSERGEANT_COMMANDER";
93 static const string SOUND_HQC_M_PLIEUTENANT_COMMANDER =
"SOUND_HQC_M_PLIEUTENANT_COMMANDER";
94 static const string SOUND_HQC_M_PCAPTAIN_COMMANDER =
"SOUND_HQC_M_PCAPTAIN_COMMANDER";
95 static const string SOUND_HQC_M_PMAJOR_COMMANDER =
"SOUND_HQC_M_PMAJOR_COMMANDER";
96 static const string SOUND_HQC_M_BASEUNDERATTACK_COMMANDER =
"SOUND_HQC_M_BASEUNDERATTACK_COMMANDER";
97 static const string SOUND_HQC_M_VICTORY_COMMANDER =
"SOUND_HQC_M_VICTORY_COMMANDER";
98 static const string SOUND_HQC_M_DEFEAT_COMMANDER =
"SOUND_HQC_M_DEFEAT_COMMANDER";
99 static const string SOUND_HQC_M_WINNING_COMMANDER =
"SOUND_HQC_M_WINNING_COMMANDER";
100 static const string SOUND_HQC_M_LOSING_COMMANDER =
"SOUND_HQC_M_LOSING_COMMANDER";
103 static const string SOUND_PA_HQCOMMANDER_SUPPLIES_ARRIVED =
"SOUND_PA_HQCOMMANDER_SUPPLIES_ARRIVED";
104 static const string SOUND_HQC_ARRIVAL_HQCBATTALION =
"SOUND_HQC_ARRIVAL_HQCBATTALION";
105 static const string SOUND_HQC_RESIGNATION_HQCBATTALION =
"SOUND_HQC_RESIGNATION_HQCBATTALION";
106 static const string SOUND_HQC_DISRUPTION_HQCBATTALION =
"SOUND_HQC_DISRUPTION_HQCBATTALION";
109 static const string SOUND_CP_IPL_1 =
"SOUND_CP_IPL_1";
110 static const string SOUND_CP_IPL_2 =
"SOUND_CP_IPL_2";
111 static const string SOUND_CP_IPL_3 =
"SOUND_CP_IPL_3";
112 static const string SOUND_CP_TD_PCL =
"SOUND_CP_TD_PCL";
113 static const string SOUND_CP_TD_VCL =
"SOUND_CP_TD_VCL";
114 static const string SOUND_CP_TD_SCL =
"SOUND_CP_TD_SCL";
115 static const string SOUND_CP_TD_CCL =
"SOUND_CP_TD_CCL";
116 static const string SOUND_CP_TD_PC =
"SOUND_CP_TD_PC";
117 static const string SOUND_CP_TD_VC =
"SOUND_CP_TD_VC";
118 static const string SOUND_CP_TD_SC =
"SOUND_CP_TD_SC";
119 static const string SOUND_CP_TD_CC =
"SOUND_CP_TD_CC";
120 static const string SOUND_CP_TIF =
"SOUND_CP_TIF";
121 static const string SOUND_CP_TACC =
"SOUND_CP_TACC";
122 static const string SOUND_CP_TETL =
"SOUND_CP_TETL";
123 static const string SOUND_CP_TETW =
"SOUND_CP_TETW";
124 static const string SOUND_CP_TETN =
"SOUND_CP_TETN";
125 static const string SOUND_CP_TEC =
"SOUND_CP_TEC";
126 static const string SOUND_CP_TEF_1 =
"SOUND_CP_TEF_1";
127 static const string SOUND_CP_TEF_2 =
"SOUND_CP_TEF_2";
130 static const string SOUND_LOADSUPPLIES =
"SOUND_LOADSUPPLIES";
131 static const string SOUND_UNLOADSUPPLIES =
"SOUND_UNLOADSUPPLIES";
132 static const string SOUND_SIREN =
"SOUND_SIREN";
133 static const string SOUND_FE_ITEM_CHANGE =
"SOUND_FE_ITEM_CHANGE";
134 static const string SOUND_FE_BUTTON_HOVER =
"SOUND_FE_BUTTON_HOVER";
135 static const string SOUND_RESPAWN_COUNTDOWN =
"SOUND_RESPAWN_COUNTDOWN";
136 static const string SOUND_RESPAWN_COUNTDOWN_END =
"SOUND_RESPAWN_COUNTDOWN_END";
138 static const string FOCUS =
"SOUND_FE_BUTTON_SELECT";
139 static const string CLICK =
"SOUND_FE_BUTTON_CONFIRM";
140 static const string CLICK_CANCEL =
"SOUND_FE_BUTTON_CANCEL";
141 static const string CLICK_FAIL =
"SOUND_FE_BUTTON_FAIL";
142 static const string ERROR =
"SOUND_FE_ERROR";
143 static const string TAB_CLICK =
"SOUND_FE_TAB_CONFIRM";
144 static const string TAB_SWITCH =
"SOUND_FE_TAB_SWITCH";
145 static const string SOUND_FE_TEXT_ENTERED =
"SOUND_FE_TEXT_ENTERED";
146 static const string SOUND_FE_TEXT_LEFT =
"SOUND_FE_TEXT_LEFT";
148 static const string TURN_PAGE =
"SOUND_FE_TURN_PAGE";
150 static const string TOGGLE_ON =
"SOUND_FE_BUTTON_FILTER_ON";
151 static const string TOGGLE_OFF =
"SOUND_FE_BUTTON_FILTER_OFF";
153 static const string TASK_CREATED =
"SOUND_HUD_TASK_CREATED";
154 static const string TASK_SUCCEED =
"SOUND_HUD_TASK_SUCCEEDED";
155 static const string TASK_FAILED =
"SOUND_HUD_TASK_FAILED";
156 static const string TASK_CANCELED =
"SOUND_HUD_TASK_CANCELED";
157 static const string HINT =
"SOUND_HUD_NOTIFICATION";
158 static const string TASK_ACCEPT =
"SOUND_HUD_TASK_ACCEPT";
160 static const string ITEM_SELECTED =
"SOUND_HUD_GADGET_SELECT";
161 static const string ITEM_CONFIRMED =
"SOUND_HUD_GADGET_CONFIRM";
162 static const string ITEM_CANCELLED =
"SOUND_HUD_GADGET_CANCEL";
163 static const string MAP_PAN =
"SOUND_HUD_MAP_MOVEMENT";
165 static const string POINTS_ADDED =
"SOUND_HUD_CAMPAIGN_POINTS_ADD";
166 static const string POINTS_REMOVED =
"SOUND_HUD_CAMPAIGN_POINTS_SUBSTRACT";
168 static const string ACTION_FAILED =
"SOUND_HUD_ACTION_CANTPERFORM";
170 static const string SOUND_MAP_CLICK_POINT_ON =
"SOUND_MAP_CLICK_POINT_ON";
173 static const string SOUND_HUD_MAP_OPEN =
"SOUND_HUD_MAP_OPEN";
174 static const string SOUND_HUD_MAP_CLOSE =
"SOUND_HUD_MAP_CLOSE";
175 static const string SOUND_MAP_HOVER_BASE =
"SOUND_MAP_HOVER_BASE";
176 static const string SOUND_MAP_HOVER_ENEMY =
"SOUND_MAP_HOVER_ENEMY";
177 static const string SOUND_MAP_HOVER_TRANS_TOWER =
"SOUND_MAP_HOVER_TRANS_TOWER";
178 static const string SOUND_MAP_GADGET_SHOW =
"SOUND_MAP_GADGET_SHOW";
179 static const string SOUND_MAP_GADGET_HIDE =
"SOUND_MAP_GADGET_HIDE";
180 static const string SOUND_MAP_GADGET_GRAB =
"SOUND_MAP_GADGET_GRAB";
181 static const string SOUND_MAP_GADGET_RELEASE =
"SOUND_MAP_GADGET_RELEASE";
182 static const string SOUND_MAP_GADGET_MARKER_DRAW_START =
"SOUND_MAP_GADGET_MARKER_DRAW_START";
183 static const string SOUND_MAP_GADGET_MARKER_DRAW_STOP =
"SOUND_MAP_GADGET_MARKER_DRAW_STOP";
184 static const string SOUND_MAP_GADGET_MARKER_REMOVE =
"SOUND_MAP_GADGET_MARKER_REMOVE";
185 static const string SOUND_HUD_TASK_MENU_OPEN =
"SOUND_HUD_TASK_MENU_OPEN";
186 static const string SOUND_HUD_TASK_MENU_CLOSE =
"SOUND_HUD_TASK_MENU_CLOSE";
187 static const string SOUND_FE_HUD_PAUSE_MENU_OPEN =
"SOUND_FE_HUD_PAUSE_MENU_OPEN";
188 static const string SOUND_FE_HUD_PAUSE_MENU_CLOSE =
"SOUND_FE_HUD_PAUSE_MENU_CLOSE";
191 static const string SOUND_INV_HOTKEY_CONFIRM =
"SOUND_INV_HOTKEY_CONFIRM";
192 static const string SOUND_INV_HOTKEY_SCROLL =
"SOUND_INV_HOTKEY_SCROLL";
193 static const string SOUND_INV_HOTKEY_OPEN =
"SOUND_INV_HOTKEY_OPEN";
194 static const string SOUND_INV_HOTKEY_CLOSE =
"SOUND_INV_HOTKEY_CLOSE";
195 static const string SOUND_INV_OPEN =
"SOUND_INV_OPEN";
196 static const string SOUND_INV_CLOSE =
"SOUND_INV_CLOSE";
197 static const string SOUND_INV_CONTAINER_DRAG =
"SOUND_INV_CONTAINER_DRAG";
198 static const string SOUND_INV_PICKUP_CLICK =
"SOUND_INV_PICKUP_CLICK";
199 static const string SOUND_INV_VICINITY_EQUIP_CLICK =
"SOUND_INV_VICINITY_EQUIP_CLICK";
200 static const string SOUND_INV_VICINITY_DROP_CLICK =
"SOUND_INV_VICINITY_DROP_CLICK";
201 static const string SOUND_INV_CONTAINER_DIFR_DROP =
"SOUND_INV_CONTAINER_DIFR_DROP";
202 static const string SOUND_INV_CONTAINER_SAME_DROP =
"SOUND_INV_CONTAINER_SAME_DROP";
203 static const string SOUND_INV_CONTAINER_CLOSE =
"SOUND_INV_CONTAINER_CLOSE";
204 static const string SOUND_INV_DROP_ERROR =
"SOUND_INV_DROP_ERROR";
205 static const string SOUND_INV_VICINITY_DRAG =
"SOUND_INV_VICINITY_DRAG";
206 static const string SOUND_INV_WEAPON_INSPECT =
"SOUND_INV_INSPECT";
207 static const string SOUND_INV_QUICKSLOT_ASSIGN =
"SOUND_INV_CONTAINER_SAME_DROP";
208 static const string SOUND_INV_QUICKSLOT_CLEAR =
"SOUND_INV_CONTAINER_DRAG";
211 static const string SOUND_E_MULTI_SELECT_START_KEYBOARD =
"SOUND_E_MULTI_SELECT_START_KEYBOARD";
212 static const string SOUND_E_MULTI_SELECT_START_GAMEPAD =
"SOUND_E_MULTI_SELECT_START_GAMEPAD";
213 static const string SOUND_FE_BUTTON_SELECT =
"SOUND_FE_BUTTON_SELECT";
214 static const string SOUND_E_TRAN_CANCEL =
"SOUND_E_TRAN_CANCEL";
215 static const string SOUND_E_LAYER_EDIT_START =
"SOUND_E_LAYER_EDIT_START";
216 static const string SOUND_E_LAYER_EDIT_END =
"SOUND_E_LAYER_EDIT_END";
217 static const string SOUND_E_LAYER_DEEPER =
"SOUND_E_LAYER_DEEPER";
218 static const string SOUND_E_LAYER_BACK =
"SOUND_E_LAYER_BACK";
221 static const string SOUND_VEHICLE_RAIN =
"SOUND_VEHICLE_RAIN";
222 static const string SOUND_ENGINE_START =
"SOUND_ENGINE_START";
223 static const string SOUND_ENGINE_STARTER_LP =
"SOUND_ENGINE_STARTER_LP";
224 static const string SOUND_ENGINE_START_FAILED =
"SOUND_ENGINE_START_FAILED";
225 static const string SOUND_ENGINE_STOP =
"SOUND_ENGINE_STOP";
226 static const string SOUND_TIRE_PUNCTURE =
"SOUND_TIRE_PUNCTURE";
227 static const string SOUND_VEHICLE_TRUNK_CLOSE =
"SOUND_VEHICLE_TRUNK_CLOSE";
228 static const string SOUND_VEHICLE_CLOSE_LIGHT_ON =
"SOUND_VEHICLE_CLOSE_LIGHT_ON";
229 static const string SOUND_VEHICLE_CLOSE_LIGHT_OFF =
"SOUND_VEHICLE_CLOSE_LIGHT_OFF";
230 static const string SOUND_VEHICLE_WATER_SMALL =
"SOUND_VEHICLE_IMPACT_WATER_SMALL";
231 static const string SOUND_VEHICLE_WATER_MEDIUM =
"SOUND_VEHICLE_IMPACT_WATER_MEDIUM";
232 static const string SOUND_VEHICLE_WATER_BIG =
"SOUND_VEHICLE_IMPACT_WATER_BIG";
235 static const string SOUND_SUPPLIES_PARTIAL_LOAD =
"SOUND_SUPPLIES_PARTIAL_LOAD";
236 static const string SOUND_SUPPLIES_PARTIAL_UNLOAD =
"SOUND_SUPPLIES_PARTIAL_UNLOAD";
237 static const string SOUND_SUPPLIES_VEH_CONTAINER_APPEAR =
"SOUND_SUPPLIES_VEH_CONTAINER_APPEAR";
238 static const string SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR =
"SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR";
239 static const string SOUND_SUPPLIES_VEH_FULL =
"SOUND_SUPPLIES_VEH_FULL";
242 static const string SOUND_AUTOHOVER_ON =
"SOUND_AUTOHOVER_ON";
243 static const string SOUND_AUTOHOVER_OFF =
"SOUND_AUTOHOVER_OFF";
244 static const string SOUND_ROTOR_WASH_LP =
"SOUND_ROTOR_WASH_LP";
247 static const string SOUND_RADIO_ESTABLISH_ACTION =
"SOUND_RADIO_ESTABLISH_ACTION";
248 static const string SOUND_RADIO_CHATTER_EV =
"SOUND_RADIO_CHATTER_EV";
249 static const string SOUND_RADIO_CHATTER_US =
"SOUND_RADIO_CHATTER_US";
250 static const string SOUND_RADIO_CHATTER_RU =
"SOUND_RADIO_CHATTER_RU";
251 static const string SOUND_RADIO_SIGNAL_GAIN =
"SOUND_RADIO_SIGNAL_GAIN";
252 static const string SOUND_RADIO_SIGNAL_LOST =
"SOUND_RADIO_SIGNAL_LOST";
253 static const string SOUND_BUILD =
"SOUND_BUILD";
254 static const string SOUND_CANCLELBUILDING =
"SOUND_CANCLELBUILDING";
255 static const string SOUND_DISASSEMBLY =
"SOUND_DISASSEMBLY";
256 static const string SOUND_STARTBUILDING =
"SOUND_STARTBUILDING";
259 static const string SOUND_LEAFYTREE_SMALL_LP =
"SOUND_LEAFYTREE_SMALL_LP";
260 static const string SOUND_LEAFYTREE_MEDIUM_LP =
"SOUND_LEAFYTREE_MEDIUM_LP";
261 static const string SOUND_LEAFYTREE_LARGE_LP =
"SOUND_LEAFYTREE_LARGE_LP";
262 static const string SOUND_LEAFYTREE_VERYLARGE_LP =
"SOUND_LEAFYTREE_VERYLARGE_LP";
263 static const string SOUND_BUSH_LP =
"SOUND_BUSH_LP";
264 static const string SOUND_BUSH_CRICKETS_LP =
"SOUND_BUSH_CRICKETS_LP";
267 static const string SOUND_FLASHLIGHT_ON =
"SOUND_FLASHLIGHT_ON";
268 static const string SOUND_FLASHLIGHT_OFF =
"SOUND_FLASHLIGHT_OFF";
269 static const string SOUND_ITEM_RADIO_TOGGLE_ON =
"SOUND_ITEM_RADIO_TOGGLE_ON";
270 static const string SOUND_ITEM_RADIO_TOGGLE_OFF =
"SOUND_ITEM_RADIO_TOGGLE_OFF";
271 static const string SOUND_ITEM_RADIO_TUNE_UP =
"SOUND_ITEM_RADIO_TUNE_UP";
272 static const string SOUND_ITEM_RADIO_TUNE_DOWN =
"SOUND_ITEM_RADIO_TUNE_DOWN";
273 static const string SOUND_ITEM_RADIO_TUNE_ERROR =
"SOUND_ITEM_RADIO_TUNE_ERROR";
274 static const string SOUND_DEPLOY =
"SOUND_DEPLOY";
275 static const string SOUND_UNDEPLOY =
"SOUND_UNDEPLOY";
276 static const string SOUND_DEPLOYED_RADIO_ENTER_ZONE =
"SOUND_DEPLOYED_RADIO_ENTER_ZONE";
277 static const string SOUND_DEPLOYED_RADIO_EXIT_ZONE =
"SOUND_DEPLOYED_RADIO_EXIT_ZONE";
278 static const string SOUND_DETONATOR_DETONATE_CHARGES =
"SOUND_DETONATE";
279 static const string SOUND_DETONATOR_DISCONNECT_WIRES =
"SOUND_DISCONNECT";
280 static const string SOUND_SHELL_CHARGE_RING_ADD =
"SOUND_SHELL_CHARGE_RING_ADD";
281 static const string SOUND_SHELL_CHARGE_RING_REMOVE =
"SOUND_SHELL_CHARGE_RING_REMOVE";
284 static const string SOUND_BELL_END =
"SOUND_BELL_END";
285 static const string SOUND_BELL_A =
"SOUND_BELL_A";
286 static const string SOUND_BELL_B =
"SOUND_BELL_B";
289 static const string SOUND_CREAK =
"SOUND_CREAK";
292 static const string SOUND_RANGECP_STARTBUTTON =
"SOUND_RANGECP_STARTBUTTON";
293 static const string SOUND_RANGECP_ROUNDSTART =
"SOUND_RANGECP_ROUNDSTART";
294 static const string SOUND_RANGECP_ROUNDABORT =
"SOUND_RANGECP_ROUNDABORT";
295 static const string SOUND_RANGECP_CHANGEDISTANCE =
"SOUND_RANGECP_CHANGEDISTANCE";
296 static const string SOUND_RANGECP_CHANGETARGET =
"SOUND_RANGECP_CHANGETARGET";
297 static const string SOUND_TARGET_DOWN =
"SOUND_TARGET_DOWN";
298 static const string SOUND_TARGET_UP =
"SOUND_TARGET_UP";
301 static const string SOUND_MELEE_IMPACT =
"SOUND_MELEE_IMPACT";
302 static const string SOUND_MELEE_IMPACT_BAYONET =
"SOUND_MELEE_IMPACT_BAYONET";
303 static const string SOUND_INJURED_PLAYERCHARACTER =
"SOUND_INJURED_PLAYERCHARACTER";
304 static const string SOUND_HIT =
"SOUND_HIT";
305 static const string SOUND_DEATH =
"SOUND_DEATH";
306 static const string SOUND_BODYFALL_TERMINAL =
"SOUND_BODYFALL_TERMINAL";
307 static const string SOUND_KNOCKOUT =
"SOUND_BREATH_OUT";
308 static const string SOUND_VOICE_PAIN_RELIEVE =
"SOUND_VOICE_PAIN_RELIEVE";
309 static const string SOUND_CHAR_MOVEMENT_WEAPON_SIGHT_TOGGLE =
"SOUND_CHAR_MOVEMENT_WEAPON_SIGHT_TOGGLE";
312 static const string SOUND_SCOPE_ILLUM_ON =
"SOUND_SCOPE_ILLUM_ON";
313 static const string SOUND_SCOPE_ILLUM_OFF =
"SOUND_SCOPE_ILLUM_OFF";
314 static const string SOUND_SCOPE_ZOOM_IN =
"SOUND_SCOPE_ZOOM_IN";
315 static const string SOUND_SCOPE_ZOOM_OUT =
"SOUND_SCOPE_ZOOM_OUT";
316 static const string SOUND_PLACE_OBJECT =
"SOUND_PLACEMENT";
317 static const string SOUND_EXPLOSIVE_CONNECT_WIRES =
"SOUND_CONNECT";
318 static const string SOUND_EXPLOSIVE_DISARM =
"SOUND_DISARM";
319 static const string SOUND_EXPLOSIVE_ARM =
"SOUND_ARM";
320 static const string SOUND_EXPLOSIVE_ADJUST_TIMER =
"SOUND_TIMER_ADJUST";
321 static const string SOUND_LOAD =
"SOUND_LOAD";
322 static const string SOUND_SIGHT_ELEVATION =
"SOUND_SIGHT_ELEVATION";
325 static const string SOUND_EQUIP =
"SOUND_EQUIP";
326 static const string SOUND_UNEQUIP =
"SOUND_UNEQUIP";
327 static const string SOUND_PICK_UP =
"SOUND_PICK_UP";
328 static const string SOUND_DROP =
"SOUND_DROP";
329 static const string SOUND_TURN_ON =
"SOUND_TURN_ON";
330 static const string SOUND_TURN_OFF =
"SOUND_TURN_OFF";
331 static const string SOUND_CONTAINER_OPEN =
"SOUND_CONTAINER_OPEN";
332 static const string SOUND_CONTAINER_CLOSE =
"SOUND_CONTAINER_CLOSE";
333 static const string SOUND_TOILET =
"SOUND_TOILET";
334 static const string SOUND_PLAY_INSTRUMENT =
"SOUND_PLAY_INSTRUMENT";
335 static const string SOUND_RADIO_CHANGEFREQUENCY_ERROR =
"SOUND_RADIO_CHANGEFREQUENCY_ERROR";
336 static const string SOUND_RADIO_CHANGEFREQUENCY =
"SOUND_RADIO_CHANGEFREQUENCY";
337 static const string SOUND_RADIO_TURN_ON =
"SOUND_RADIO_TURN_ON";
338 static const string SOUND_RADIO_TURN_OFF =
"SOUND_RADIO_TURN_OFF";
339 static const string SOUND_RADIO_FREQUENCY_CYCLE =
"SOUND_RADIO_FREQUENCY_CYCLE";
340 static const string SOUND_MINEFLAG_PLACE =
"SOUND_MINEFLAG_PLACE";
343 static const string SOUND_BUILDING_CRACK =
"SOUND_BUILDING_CRACK";
344 static const string SOUND_HIT_GROUND =
"SOUND_HIT_GROUND";
345 static const string SOUND_BREAK =
"SOUND_BREAK";
346 static const string SOUND_MPD_ =
"SOUND_MPD_";
349 static const string SOUND_ONENTERINGENEMYBASE =
"SOUND_ONENTERINGENEMYBASE";
350 static const string SOUND_RESPAWNMENU =
"SOUND_RESPAWNMENU";
351 static const string SOUND_ONSPAWN =
"SOUND_ONSPAWN";
352 static const string SOUND_ONDEATH =
"SOUND_ONDEATH";
353 static const string SOUND_ONBASECAPTURE =
"SOUND_ONBASECAPTURE";
356 static const string SOUND_STOP_PLAYING =
"SOUND_STOP_PLAYING";
358 static const string SOUND_MHQ_DEPLOY =
"SOUND_MHQ_DEPLOY";
359 static const string SOUND_MHQ_DISMANTLE =
"SOUND_MHQ_DISMANTLE";