1387// Print("Console > Keyword 'this': Points to relevant data related to the player executing the command", LogLevel.NORMAL);
1388// Print("Console > Keyword 'none': Sets data to null; Can only be used with <factionKey/groupID> parameter", LogLevel.NORMAL);
1389//
1390// Print("Console > Keyword 'created/assigned/progressed/completed/failed': Sets task state to CREATED/ASSIGNED/PROGRESSED/COMPLETED/FAILED; Can only be used with <state> parameter", LogLevel.NORMAL);
1391// Print("Console > Keyword 'none/entity/group/faction/everyone': Sets task ownership to NONE/ENTITY/GROUP/FACTION/EVERYONE; Can only be used with <ownership> parameter", LogLevel.NORMAL);
1392// Print("Console > Keyword 'none/entity/assignees/group/faction/everyone': Sets task visibility to NONE/ENTITY/ASSIGNEES/GROUP/FACTION/EVERYONE; Can only be used with <visibility> parameter", LogLevel.NORMAL);
1393// Print("Console > Keyword 'none/map/list/all': Sets task UI visibility to NONE/MAP_ONLY/LIST_ONLY/ALL; Can only be used with <visibility> parameter", LogLevel.NORMAL);
1394//
1395// Print("Console > Keyword 'all': Displays all available tasks in the scene; Can only be used with command: " + m_sCommandTaskDisplay, LogLevel.NORMAL);
1396// Print("Console > Keyword 'true/false': Forces assignment to task; Can only be used with <force/enable> parameter", LogLevel.NORMAL);