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SCR_TaskNetworkComponent.c
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//[Obsolete(), EntityEditorProps(category: "GameScripted/Tasks", description: "Handles client > server communication for tasks. Should be attached to PlayerController.", color: "0 0 255 255")]
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//class SCR_TaskNetworkComponentClass : ScriptComponentClass
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//{
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//}
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//
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//[Obsolete()]
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//class SCR_TaskNetworkComponent : ScriptComponent
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//{
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// protected static const int INVALID_PLAYER_ID = -1;
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//
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// // Member variables
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// protected SCR_PlayerController m_PlayerController;
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// protected RplComponent m_RplComponent;
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//
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// //*********************//
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// //PUBLIC MEMBER METHODS//
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// //*********************//
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//
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// //------------------------------------------------------------------------------------------------
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// //! Allows the requester to cancel a task requested by them.
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// //! \param[in] taskID
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// void CancelTask(int taskID)
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// {
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// Rpc(RPC_CancelTask, taskID);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! Allows the local player to abandon a task assigned to them.
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// //! \param[in] taskID
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// void AbandonTask(int taskID)
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// {
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// if (m_RplComponent && m_RplComponent.Role() == RplRole.Authority)
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// {
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// // On server we call this just like any other method
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// RPC_AbandonTask(taskID, INVALID_PLAYER_ID);
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// }
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// else
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// {
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// // Find local task executor
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// SCR_BaseTaskExecutor taskExecutor = SCR_BaseTaskExecutor.GetLocalExecutor();
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// if (!taskExecutor)
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// return;
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//
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// // Send RPC to server requesting assignment
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// int playerID = SCR_BaseTaskExecutor.GetTaskExecutorID(taskExecutor);
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// Rpc(RPC_AbandonTask, taskID, playerID);
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// }
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! Allows the local player to request assignment to a task.
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// //! \param[in] taskID
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// void RequestAssignment(int taskID)
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// {
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// if (m_RplComponent && m_RplComponent.Role() == RplRole.Authority)
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// {
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// // On server we call this just like any other method
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// RPC_RequestAssignment(taskID, INVALID_PLAYER_ID);
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// }
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// else
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// {
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// // Find local task executor
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// SCR_BaseTaskExecutor taskExecutor = SCR_BaseTaskExecutor.GetLocalExecutor();
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// if (!taskExecutor)
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// return;
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//
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// // Send RPC to server requesting assignment
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// int playerID = SCR_BaseTaskExecutor.GetTaskExecutorID(taskExecutor);
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// Rpc(RPC_RequestAssignment, taskID, playerID);
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// }
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //!
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// //! \param[in] gmID
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// //! \param[in] taskID
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// //! \param[in] playerID
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// void AssignTaskToPlayer(int gmID, int taskID, int playerID)
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// {
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// //Check if the player is game master
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// //This check is here in case someone called it even though they're not GM, prevents unncessary RPC sending
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// if (!SCR_EditorManagerEntity.IsLimitedInstance())
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// Rpc(RPC_AssignTaskToPlayer, gmID, taskID, playerID);
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// }
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//
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// //***********//
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// //RPC METHODS//
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// //***********//
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//
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// //------------------------------------------------------------------------------------------------
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// [RplRpc(RplChannel.Reliable, RplRcver.Server)]
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// protected void RPC_AssignTaskToPlayer(int gmID, int taskID, int playerID)
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// {
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// SCR_EditorManagerCore core = SCR_EditorManagerCore.Cast(SCR_EditorManagerCore.GetInstance(SCR_EditorManagerCore));
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// if (!core)
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// {
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// //Player cannot be GM
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// return;
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// }
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//
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// SCR_EditorManagerEntity manager = core.GetEditorManager(gmID);
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// if (!manager || manager.IsLimited())
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// {
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// //Player isn't GM
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// return;
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// }
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//
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// SCR_BaseTaskExecutor assignee = SCR_BaseTaskExecutor.GetTaskExecutorByID(playerID);
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// if (!assignee)
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// return;
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//
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// if (!GetTaskManager())
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// return;
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//
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// SCR_BaseTaskSupportEntity supportEntity = GetTaskManager().FindSupportEntity(SCR_BaseTaskSupportEntity);
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// if (!supportEntity)
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// return;
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//
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// SCR_BaseTask task = GetTaskManager().GetTask(taskID);
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// if (!task)
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// return;
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//
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// SCR_BaseTask assigneeTask = assignee.GetAssignedTask();
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// if (assigneeTask)
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// supportEntity.UnassignTask(assigneeTask, assignee, SCR_EUnassignReason.GM_REASSIGN);
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//
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// supportEntity.AssignTask(task, assignee, true);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! An RPC executed on the server, tells task manager to cancel given task by given player
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// //! \param[in] taskID
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// [RplRpc(RplChannel.Reliable, RplRcver.Server)]
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// protected void RPC_CancelTask(int taskID)
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// {
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// if (!GetTaskManager())
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// return;
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//
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// SCR_BaseTaskSupportEntity supportEntity = GetTaskManager().FindSupportEntity(SCR_BaseTaskSupportEntity);
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// if (supportEntity)
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// supportEntity.CancelTask(taskID);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! An RPC executed on the server, tells task manager to abandon given task by given player
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// //! \param[in] taskID
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// //! \param[in] playerID
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// [RplRpc(RplChannel.Reliable, RplRcver.Server)]
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// protected void RPC_AbandonTask(int taskID, int playerID)
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// {
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// SCR_BaseTaskExecutor assignee = null;
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//
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// if (playerID == INVALID_PLAYER_ID)
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// assignee = SCR_BaseTaskExecutor.GetLocalExecutor();
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// else
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// assignee = SCR_BaseTaskExecutor.GetTaskExecutorByID(playerID);
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//
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// if (!assignee)
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// return;
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//
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// GetTaskManager().AbandonTask(taskID, assignee);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! An RPC executed on the server, tells task manager to assign given task to given player
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// //! \param[in] taskID
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// //! \param[in] playerID
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// [RplRpc(RplChannel.Reliable, RplRcver.Server)]
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// protected void RPC_RequestAssignment(int taskID, int playerID)
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// {
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// SCR_BaseTaskExecutor assignee = null;
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//
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// if (playerID == INVALID_PLAYER_ID)
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// assignee = SCR_BaseTaskExecutor.GetLocalExecutor();
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// else
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// assignee = SCR_BaseTaskExecutor.GetTaskExecutorByID(playerID);
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//
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// if (!assignee)
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// return;
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//
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// GetTaskManager().RequestAssignment(taskID, assignee);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// override void EOnInit(IEntity owner)
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// {
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// m_PlayerController = SCR_PlayerController.Cast(PlayerController.Cast(owner));
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//
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// if (!m_PlayerController)
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// {
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// Print("SCR_TaskNetworkComponent must be attached to SCR_PlayerController!", LogLevel.ERROR);
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// return;
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// }
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//
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// m_RplComponent = RplComponent.Cast(m_PlayerController.FindComponent(RplComponent));
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// override void OnPostInit(IEntity owner)
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// {
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// super.OnPostInit(owner);
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// SetEventMask(owner, EntityEvent.INIT);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// // constructor
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// void SCR_TaskNetworkComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
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// {
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// }
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//}
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SCR_TaskNetworkComponent.c
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