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SCR_WeaponInfo_MultiWeaponTurretWidgets.c
Go to the documentation of this file.
1
// Autogenerated by the Generate Class from Layout plugin v0.5.1
2
// Layout file: UI/layouts/HUD/WeaponInfo/WeaponInfo_MultiWeaponTurret.layout
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class
SCR_WeaponInfo_MultiWeaponTurretWidgets
4
{
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protected
static
const
ResourceName
LAYOUT
=
"{1FE821A29ACEA938}UI/layouts/HUD/WeaponInfo/WeaponInfo_MultiWeaponTurret.layout"
;
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VerticalLayoutWidget
m_wWeaponInfoPanel
;
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HorizontalLayoutWidget
m_wOptics
;
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RichTextWidget
m_wOpticsText
;
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HorizontalLayoutWidget
m_wZeroing
;
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RichTextWidget
m_wZeroingText
;
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HorizontalLayoutWidget
m_wAmmoType
;
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OverlayWidget
m_wAmmoType_Sniper
;
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OverlayWidget
m_wAmmoType_Incendiary
;
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OverlayWidget
m_wAmmoType_Smoke
;
16
OverlayWidget
m_wAmmoType_Frag
;
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OverlayWidget
m_wAmmoType_HEAT
;
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OverlayWidget
m_wAmmoType_HE
;
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OverlayWidget
m_wAmmoType_HEDP
;
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OverlayWidget
m_wAmmoType_AP
;
21
OverlayWidget
m_wAmmoType_FMJ
;
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OverlayWidget
m_wAmmoType_Tracer
;
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OverlayWidget
m_wAmmoType_Illumination
;
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HorizontalLayoutWidget
m_wMagazinesHolder
;
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OverlayWidget
m_wFiremode
;
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ImageWidget
m_wFiremodeGlow
;
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ImageWidget
m_wFiremodeIcon
;
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HorizontalLayoutWidget
m_wWeaponNameAndCaliber
;
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RichTextWidget
m_wWeaponName
;
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RichTextWidget
m_wProjectileQuantityText
;
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//------------------------------------------------------------------------------------------------
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bool
Init
(notnull
Widget
root)
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{
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m_wWeaponInfoPanel
=
VerticalLayoutWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel"
));
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m_wOptics
=
HorizontalLayoutWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_Optics"
));
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m_wOpticsText
=
RichTextWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_Optics.m_OpticsText"
));
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m_wZeroing
=
HorizontalLayoutWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_Zeroing"
));
39
m_wZeroingText
=
RichTextWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_Zeroing.m_ZeroingText"
));
40
m_wAmmoType
=
HorizontalLayoutWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType"
));
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m_wAmmoType_Sniper
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_Sniper"
));
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m_wAmmoType_Incendiary
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_Incendiary"
));
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m_wAmmoType_Smoke
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_Smoke"
));
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m_wAmmoType_Frag
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_Frag"
));
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m_wAmmoType_HEAT
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_HEAT"
));
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m_wAmmoType_HE
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_HE"
));
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m_wAmmoType_HEDP
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_HEDP"
));
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m_wAmmoType_AP
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_AP"
));
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m_wAmmoType_FMJ
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_FMJ"
));
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m_wAmmoType_Tracer
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_Tracer"
));
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m_wAmmoType_Illumination
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_AmmoType.m_AmmoType_Illumination"
));
52
m_wMagazinesHolder
=
HorizontalLayoutWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_MagazinesHolder"
));
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m_wFiremode
=
OverlayWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_MagazinesHolder.m_Firemode"
));
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m_wFiremodeGlow
=
ImageWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_MagazinesHolder.m_Firemode.m_FiremodeGlow"
));
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m_wFiremodeIcon
=
ImageWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_MagazinesHolder.m_Firemode.m_FiremodeIcon"
));
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m_wWeaponNameAndCaliber
=
HorizontalLayoutWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_WeaponNameAndCaliber"
));
57
m_wWeaponName
=
RichTextWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_WeaponNameAndCaliber.m_WeaponName"
));
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m_wProjectileQuantityText
=
RichTextWidget
.Cast(root.FindWidget(
"m_WeaponInfoPanel.m_MagazinesHolder.m_ProjectileQuantityText"
));
59
60
return
true
;
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}
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63
//------------------------------------------------------------------------------------------------
64
ResourceName
GetLayout
()
65
{
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return
LAYOUT
;
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}
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}
HorizontalLayoutWidget
Definition
HorizontalLayoutWidget.c:13
ImageWidget
Definition
ImageWidget.c:13
OverlayWidget
Definition
OverlayWidget.c:16
ResourceName
Definition
ResourceName.c:13
RichTextWidget
Definition
RichTextWidget.c:13
SCR_WeaponInfo_MultiWeaponTurretWidgets
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:4
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wFiremodeGlow
ImageWidget m_wFiremodeGlow
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:26
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wWeaponInfoPanel
VerticalLayoutWidget m_wWeaponInfoPanel
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:7
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_Sniper
OverlayWidget m_wAmmoType_Sniper
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:13
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_HE
OverlayWidget m_wAmmoType_HE
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:18
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wOpticsText
RichTextWidget m_wOpticsText
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:9
SCR_WeaponInfo_MultiWeaponTurretWidgets::GetLayout
ResourceName GetLayout()
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:64
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_Incendiary
OverlayWidget m_wAmmoType_Incendiary
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:14
SCR_WeaponInfo_MultiWeaponTurretWidgets::Init
bool Init(notnull Widget root)
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:33
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_Tracer
OverlayWidget m_wAmmoType_Tracer
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:22
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_Illumination
OverlayWidget m_wAmmoType_Illumination
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:23
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wMagazinesHolder
HorizontalLayoutWidget m_wMagazinesHolder
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:24
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wZeroing
HorizontalLayoutWidget m_wZeroing
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:10
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wWeaponNameAndCaliber
HorizontalLayoutWidget m_wWeaponNameAndCaliber
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:28
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wProjectileQuantityText
RichTextWidget m_wProjectileQuantityText
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:30
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_Smoke
OverlayWidget m_wAmmoType_Smoke
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:15
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType
HorizontalLayoutWidget m_wAmmoType
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:12
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wZeroingText
RichTextWidget m_wZeroingText
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:11
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_AP
OverlayWidget m_wAmmoType_AP
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:20
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_FMJ
OverlayWidget m_wAmmoType_FMJ
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:21
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wFiremodeIcon
ImageWidget m_wFiremodeIcon
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:27
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wWeaponName
RichTextWidget m_wWeaponName
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:29
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wFiremode
OverlayWidget m_wFiremode
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:25
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wOptics
HorizontalLayoutWidget m_wOptics
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:8
SCR_WeaponInfo_MultiWeaponTurretWidgets::LAYOUT
static const ResourceName LAYOUT
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:5
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_Frag
OverlayWidget m_wAmmoType_Frag
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:16
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_HEDP
OverlayWidget m_wAmmoType_HEDP
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:19
SCR_WeaponInfo_MultiWeaponTurretWidgets::m_wAmmoType_HEAT
OverlayWidget m_wAmmoType_HEAT
Definition
SCR_WeaponInfo_MultiWeaponTurretWidgets.c:17
VerticalLayoutWidget
Definition
VerticalLayoutWidget.c:13
Widget
Definition
Widget.c:13
scripts
Game
UI
HUD
WeaponInfo
SCR_WeaponInfo_MultiWeaponTurretWidgets.c
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1.17.0