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SCR_WeaponInfoWidgets.c
Go to the documentation of this file.
1
// Autogenerated by the Generate Class from Layout plugin v0.5.0
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// Layout file: UI/layouts/HUD/WeaponInfo/WeaponInfo.layout
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class
SCR_WeaponInfoWidgets
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{
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protected
static
const
ResourceName
LAYOUT
=
"{8170DE93810F928A}UI/layouts/HUD/WeaponInfo/WeaponInfo.layout"
;
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VerticalLayoutWidget
m_wWeaponInfoPanel
;
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HorizontalLayoutWidget
m_wOptics
;
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RichTextWidget
m_wOpticsText
;
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HorizontalLayoutWidget
m_wZeroing
;
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RichTextWidget
m_wZeroingText
;
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HorizontalLayoutWidget
m_wAmmoType
;
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RichTextWidget
m_wAmmoTypeText
;
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OverlayWidget
m_wAmmoType_Sniper
;
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OverlayWidget
m_wAmmoType_Incendiary
;
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OverlayWidget
m_wAmmoType_Smoke
;
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OverlayWidget
m_wAmmoType_Frag
;
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OverlayWidget
m_wAmmoType_HEAT
;
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OverlayWidget
m_wAmmoType_HE
;
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OverlayWidget
m_wAmmoType_AP
;
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OverlayWidget
m_wAmmoType_FMJ
;
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OverlayWidget
m_wAmmoType_Tracer
;
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OverlayWidget
m_wAmmoType_Illumination
;
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HorizontalLayoutWidget
m_wMain
;
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OverlayWidget
m_wFiremode
;
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ImageWidget
m_wFiremodeGlow
;
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ImageWidget
m_wFiremodeIcon
;
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OverlayWidget
m_wMagazineIndicator
;
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ImageWidget
m_wMagazineGlow
;
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ImageWidget
m_wMagazineBackground
;
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ImageWidget
m_wMagazineOutline
;
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ImageWidget
m_wMagazineProgress
;
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ImageWidget
m_wReloadBackground
;
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ImageWidget
m_wReloadOutline
;
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SizeLayoutWidget
m_wMagCount
;
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RichTextWidget
m_wMagCountText
;
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HorizontalLayoutWidget
m_wWeaponNameAndCaliber
;
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RichTextWidget
m_wCaliber
;
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RichTextWidget
m_wWeaponName
;
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//------------------------------------------------------------------------------------------------
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bool
Init
(
Widget
root)
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{
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m_wWeaponInfoPanel
=
VerticalLayoutWidget
.Cast(root.FindAnyWidget(
"m_WeaponInfoPanel"
));
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m_wOptics
=
HorizontalLayoutWidget
.Cast(root.FindAnyWidget(
"m_Optics"
));
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m_wOpticsText
=
RichTextWidget
.Cast(root.FindAnyWidget(
"m_OpticsText"
));
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m_wZeroing
=
HorizontalLayoutWidget
.Cast(root.FindAnyWidget(
"m_Zeroing"
));
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m_wZeroingText
=
RichTextWidget
.Cast(root.FindAnyWidget(
"m_ZeroingText"
));
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m_wAmmoType
=
HorizontalLayoutWidget
.Cast(root.FindAnyWidget(
"m_AmmoType"
));
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m_wAmmoTypeText
=
RichTextWidget
.Cast(root.FindAnyWidget(
"m_AmmoTypeText"
));
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m_wAmmoType_Sniper
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_Sniper"
));
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m_wAmmoType_Incendiary
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_Incendiary"
));
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m_wAmmoType_Smoke
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_Smoke"
));
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m_wAmmoType_Frag
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_Frag"
));
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m_wAmmoType_HEAT
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_HEAT"
));
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m_wAmmoType_HE
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_HE"
));
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m_wAmmoType_AP
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_AP"
));
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m_wAmmoType_FMJ
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_FMJ"
));
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m_wAmmoType_Tracer
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_Tracer"
));
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m_wAmmoType_Illumination
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_AmmoType_Illumination"
));
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m_wMain
=
HorizontalLayoutWidget
.Cast(root.FindAnyWidget(
"m_Main"
));
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m_wFiremode
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_Firemode"
));
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m_wFiremodeGlow
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_FiremodeGlow"
));
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m_wFiremodeIcon
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_FiremodeIcon"
));
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m_wMagazineIndicator
=
OverlayWidget
.Cast(root.FindAnyWidget(
"m_MagazineIndicator"
));
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m_wMagazineGlow
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_MagazineGlow"
));
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m_wMagazineBackground
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_MagazineBackground"
));
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m_wMagazineOutline
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_MagazineOutline"
));
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m_wMagazineProgress
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_MagazineProgress"
));
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m_wReloadBackground
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_ReloadBackground"
));
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m_wReloadOutline
=
ImageWidget
.Cast(root.FindAnyWidget(
"m_ReloadOutline"
));
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m_wMagCount
=
SizeLayoutWidget
.Cast(root.FindAnyWidget(
"m_MagCount"
));
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m_wMagCountText
=
RichTextWidget
.Cast(root.FindAnyWidget(
"m_MagCountText"
));
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m_wWeaponNameAndCaliber
=
HorizontalLayoutWidget
.Cast(root.FindAnyWidget(
"m_WeaponNameAndCaliber"
));
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m_wCaliber
=
RichTextWidget
.Cast(root.FindAnyWidget(
"m_Caliber"
));
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m_wWeaponName
=
RichTextWidget
.Cast(root.FindAnyWidget(
"m_WeaponName"
));
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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ResourceName
GetLayout
()
83
{
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return
LAYOUT
;
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}
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}
HorizontalLayoutWidget
Definition
HorizontalLayoutWidget.c:13
ImageWidget
Definition
ImageWidget.c:13
OverlayWidget
Definition
OverlayWidget.c:16
ResourceName
Definition
ResourceName.c:13
RichTextWidget
Definition
RichTextWidget.c:13
SCR_WeaponInfoWidgets
Definition
SCR_WeaponInfoWidgets.c:4
SCR_WeaponInfoWidgets::m_wAmmoTypeText
RichTextWidget m_wAmmoTypeText
Definition
SCR_WeaponInfoWidgets.c:13
SCR_WeaponInfoWidgets::GetLayout
ResourceName GetLayout()
Definition
SCR_WeaponInfoWidgets.c:82
SCR_WeaponInfoWidgets::m_wWeaponNameAndCaliber
HorizontalLayoutWidget m_wWeaponNameAndCaliber
Definition
SCR_WeaponInfoWidgets.c:37
SCR_WeaponInfoWidgets::Init
bool Init(Widget root)
Definition
SCR_WeaponInfoWidgets.c:42
SCR_WeaponInfoWidgets::m_wAmmoType_HE
OverlayWidget m_wAmmoType_HE
Definition
SCR_WeaponInfoWidgets.c:19
SCR_WeaponInfoWidgets::m_wAmmoType_Smoke
OverlayWidget m_wAmmoType_Smoke
Definition
SCR_WeaponInfoWidgets.c:16
SCR_WeaponInfoWidgets::m_wMagazineBackground
ImageWidget m_wMagazineBackground
Definition
SCR_WeaponInfoWidgets.c:30
SCR_WeaponInfoWidgets::m_wReloadOutline
ImageWidget m_wReloadOutline
Definition
SCR_WeaponInfoWidgets.c:34
SCR_WeaponInfoWidgets::m_wMagazineGlow
ImageWidget m_wMagazineGlow
Definition
SCR_WeaponInfoWidgets.c:29
SCR_WeaponInfoWidgets::m_wZeroingText
RichTextWidget m_wZeroingText
Definition
SCR_WeaponInfoWidgets.c:11
SCR_WeaponInfoWidgets::m_wFiremodeGlow
ImageWidget m_wFiremodeGlow
Definition
SCR_WeaponInfoWidgets.c:26
SCR_WeaponInfoWidgets::m_wAmmoType_Sniper
OverlayWidget m_wAmmoType_Sniper
Definition
SCR_WeaponInfoWidgets.c:14
SCR_WeaponInfoWidgets::m_wMagazineOutline
ImageWidget m_wMagazineOutline
Definition
SCR_WeaponInfoWidgets.c:31
SCR_WeaponInfoWidgets::m_wAmmoType_HEAT
OverlayWidget m_wAmmoType_HEAT
Definition
SCR_WeaponInfoWidgets.c:18
SCR_WeaponInfoWidgets::m_wCaliber
RichTextWidget m_wCaliber
Definition
SCR_WeaponInfoWidgets.c:38
SCR_WeaponInfoWidgets::m_wZeroing
HorizontalLayoutWidget m_wZeroing
Definition
SCR_WeaponInfoWidgets.c:10
SCR_WeaponInfoWidgets::m_wMagazineProgress
ImageWidget m_wMagazineProgress
Definition
SCR_WeaponInfoWidgets.c:32
SCR_WeaponInfoWidgets::m_wMagCountText
RichTextWidget m_wMagCountText
Definition
SCR_WeaponInfoWidgets.c:36
SCR_WeaponInfoWidgets::m_wAmmoType
HorizontalLayoutWidget m_wAmmoType
Definition
SCR_WeaponInfoWidgets.c:12
SCR_WeaponInfoWidgets::m_wMagazineIndicator
OverlayWidget m_wMagazineIndicator
Definition
SCR_WeaponInfoWidgets.c:28
SCR_WeaponInfoWidgets::m_wWeaponName
RichTextWidget m_wWeaponName
Definition
SCR_WeaponInfoWidgets.c:39
SCR_WeaponInfoWidgets::m_wMain
HorizontalLayoutWidget m_wMain
Definition
SCR_WeaponInfoWidgets.c:24
SCR_WeaponInfoWidgets::LAYOUT
static const ResourceName LAYOUT
Definition
SCR_WeaponInfoWidgets.c:5
SCR_WeaponInfoWidgets::m_wMagCount
SizeLayoutWidget m_wMagCount
Definition
SCR_WeaponInfoWidgets.c:35
SCR_WeaponInfoWidgets::m_wAmmoType_Incendiary
OverlayWidget m_wAmmoType_Incendiary
Definition
SCR_WeaponInfoWidgets.c:15
SCR_WeaponInfoWidgets::m_wFiremode
OverlayWidget m_wFiremode
Definition
SCR_WeaponInfoWidgets.c:25
SCR_WeaponInfoWidgets::m_wAmmoType_Illumination
OverlayWidget m_wAmmoType_Illumination
Definition
SCR_WeaponInfoWidgets.c:23
SCR_WeaponInfoWidgets::m_wAmmoType_AP
OverlayWidget m_wAmmoType_AP
Definition
SCR_WeaponInfoWidgets.c:20
SCR_WeaponInfoWidgets::m_wWeaponInfoPanel
VerticalLayoutWidget m_wWeaponInfoPanel
Definition
SCR_WeaponInfoWidgets.c:7
SCR_WeaponInfoWidgets::m_wFiremodeIcon
ImageWidget m_wFiremodeIcon
Definition
SCR_WeaponInfoWidgets.c:27
SCR_WeaponInfoWidgets::m_wAmmoType_FMJ
OverlayWidget m_wAmmoType_FMJ
Definition
SCR_WeaponInfoWidgets.c:21
SCR_WeaponInfoWidgets::m_wOptics
HorizontalLayoutWidget m_wOptics
Definition
SCR_WeaponInfoWidgets.c:8
SCR_WeaponInfoWidgets::m_wAmmoType_Tracer
OverlayWidget m_wAmmoType_Tracer
Definition
SCR_WeaponInfoWidgets.c:22
SCR_WeaponInfoWidgets::m_wOpticsText
RichTextWidget m_wOpticsText
Definition
SCR_WeaponInfoWidgets.c:9
SCR_WeaponInfoWidgets::m_wReloadBackground
ImageWidget m_wReloadBackground
Definition
SCR_WeaponInfoWidgets.c:33
SCR_WeaponInfoWidgets::m_wAmmoType_Frag
OverlayWidget m_wAmmoType_Frag
Definition
SCR_WeaponInfoWidgets.c:17
SizeLayoutWidget
Definition
SizeLayoutWidget.c:16
VerticalLayoutWidget
Definition
VerticalLayoutWidget.c:13
Widget
Definition
Widget.c:13
scripts
Game
UI
HUD
WeaponInfo
SCR_WeaponInfoWidgets.c
Generated by
1.17.0