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SCR_WeaponRackSlotInfo.c
Go to the documentation of this file.
1
class
SCR_WeaponRackSlotInfo
:
RegisteringComponentSlotInfo
2
{
3
[
Attribute
(
""
,
UIWidgets
.ResourcePickerThumbnail,
"Weapons rack that game should assume belongs to this slot by default"
,
"et"
)]
4
protected
ResourceName
m_sDefaultWeapon
;
5
6
//------------------------------------------------------------------------------------------------
7
ResourceName
GetDefaultWeaponRack
()
8
{
9
return
m_sDefaultWeapon
;
10
}
11
}
RegisteringComponentSlotInfo
Adds ability to register managers to parent entity.
Definition
RegisteringComponentSlotInfo.c:9
ResourceName
Definition
ResourceName.c:13
SCR_WeaponRackSlotInfo
Definition
SCR_WeaponRackSlotInfo.c:2
SCR_WeaponRackSlotInfo::m_sDefaultWeapon
ResourceName m_sDefaultWeapon
Definition
SCR_WeaponRackSlotInfo.c:4
SCR_WeaponRackSlotInfo::GetDefaultWeaponRack
ResourceName GetDefaultWeaponRack()
Definition
SCR_WeaponRackSlotInfo.c:7
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Vehicle
SCR_WeaponRackSlotInfo.c
Generated by
1.17.0