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1.1.0.42
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SCR_WheelSlotComponent.c
Go to the documentation of this file.
1
#define ENABLE_BASE_DESTRUCTION
2
//------------------------------------------------------------------------------------------------
3
class
SCR_WheelSlotComponentClass
:
BaseSlotComponentClass
4
{
5
};
6
7
class
SCR_WheelSlotComponent
: BaseSlotComponent
8
{
9
[
Attribute
(
"0"
, UIWidgets.Slider,
"Corresponding index to the wheel definition in VehicleWheeledSimulation (-1 means ignore)"
,
"-1 1000 1"
)]
10
int
m_iWheelIndex;
11
#ifdef ENABLE_BASE_DESTRUCTION
12
//------------------------------------------------------------------------------------------------
13
override
void
OnAttachedEntity(IEntity ent)
14
{
15
SCR_DestructionTireComponent tire = SCR_DestructionTireComponent.Cast(ent.FindComponent(SCR_DestructionTireComponent));
16
if
(tire)
17
tire.SetWheelIndex(m_iWheelIndex);
18
}
19
#endif
20
};
SCR_WheelSlotComponentClass
Definition:
SCR_WheelSlotComponent.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_WheelSlotComponent
Definition:
SCR_WheelSlotComponent.c:7
BaseSlotComponentClass
Definition:
BaseSlotComponent.c:12
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Vehicle
SCR_WheelSlotComponent.c
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1.8.17