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ScrServerCommand.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
ScrServerCommand
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{
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event
string
GetKeyword
();
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event
protected
ref
ScrServerCmdResult
OnUpdate
();
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event
protected
ref
ScrServerCmdResult
OnRCONExecution
(array<string> argv);
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event
protected
int
RequiredRCONPermission
();
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event
bool
IsServerSide
();
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event
protected
ref
ScrServerCmdResult
OnChatServerExecution
(array<string> argv,
int
playerId);
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event
protected
ref
ScrServerCmdResult
OnChatClientExecution
(array<string> argv,
int
playerId);
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event
protected
int
RequiredChatPermission
();
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}
GetKeyword
BanCommand ScrServerCommand GetKeyword()
Definition
BanCommands.c:571
ScrServerCmdResult
Definition
ScrServerCmdResult.c:8
ScrServerCommand
Definition
ScrServerCommand.c:8
ScrServerCommand::OnRCONExecution
ref ScrServerCmdResult OnRCONExecution(array< string > argv)
Server-side rcon command execution.
ScrServerCommand::OnChatClientExecution
ref ScrServerCmdResult OnChatClientExecution(array< string > argv, int playerId)
The first chat execution stage (always on the client side).
ScrServerCommand::OnUpdate
ref ScrServerCmdResult OnUpdate()
Update PENDING request.
ScrServerCommand::IsServerSide
event bool IsServerSide()
True if the command should be passed to the server. False for only client-side execution.
ScrServerCommand::RequiredChatPermission
int RequiredChatPermission()
Required permission (EPlayerRole) to run chat execution.
ScrServerCommand::RequiredRCONPermission
int RequiredRCONPermission()
Required permission (ERCONPermissions) to run RCON execution.
ScrServerCommand::OnChatServerExecution
ref ScrServerCmdResult OnChatServerExecution(array< string > argv, int playerId)
The main chat execution that is executed on the server (if IsServerSide is true).
scripts
Game
generated
ScrServerCommand.c
Generated by
1.17.0