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ScriptedFaction.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
ScriptedFaction
:
Faction
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{
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event
void
Init
(
IEntity
owner);
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/*
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Override this method in inherited class to define faction friendliness.
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Disclaimer: Method can be called very often, especially by AI.
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Queries should be ideally cached and made as fast as possible, so performance is not hindered much.
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*/
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event
bool
DoCheckIfFactionFriendly(
Faction
faction);
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}
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Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
Faction
Definition
Faction.c:13
IEntity
Definition
IEntity.c:13
ScriptedFaction
Definition
ScriptedFaction.c:13
scripts
Game
generated
Faction
ScriptedFaction.c
Generated by
1.17.0