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ScriptedInventoryOperationCallback.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
ScriptedInventoryOperationCallback
:
InventoryOperationCallback
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{
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/*
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Get the item replication id.
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*Only valid in Spawn/Insert/Remove inventory operations*
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*/
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proto external
protected
RplId
GetItem
();
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// callbacks
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// Override this method to implement callback logic for completed operation
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event
protected
void
OnComplete
();
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// Override this method to implement callback logic for failed operation
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event
protected
void
OnFailed
();
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// Override this method to implement callback logic for completed operation for multiple item spawns
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event
protected
void
OnAllComplete
();
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// Override this method to implement callback logic for failed operation for multiple item spawns
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event
protected
void
OnAllFailed
();
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}
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InventoryOperationCallback
Definition
InventoryOperationCallback.c:13
RplId
Replication item identifier.
Definition
RplId.c:14
ScriptedInventoryOperationCallback
Definition
ScriptedInventoryOperationCallback.c:13
ScriptedInventoryOperationCallback::OnComplete
void OnComplete()
ScriptedInventoryOperationCallback::GetItem
RplId GetItem()
ScriptedInventoryOperationCallback::OnAllComplete
void OnAllComplete()
ScriptedInventoryOperationCallback::OnFailed
void OnFailed()
ScriptedInventoryOperationCallback::OnAllFailed
void OnAllFailed()
scripts
Game
generated
InventorySystem
InventoryTask
ScriptedInventoryOperationCallback.c
Generated by
1.17.0