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ScriptedPerceptionComponent.c
Go to the documentation of this file.
1
// unused?
2
class
ScriptedPerceptionComponentClass
:
AIComponentEntityClass
3
{
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}
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class
ScriptedPerceptionComponent : AIComponentEntity
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{
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ref array<IEntity>
m_Enemies
;
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//ref AIAgent myAgent;
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//override void EOnInit(IEntity owner, int extra)
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//{
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//}
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//override void EOnFrame(IEntity owner, float timeSlice)
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//{
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//}
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}
m_Enemies
ScriptedPerceptionComponentClass m_Enemies
AIComponentEntityClass
Definition
AIComponentEntity.c:13
ScriptedPerceptionComponentClass
Definition
ScriptedPerceptionComponent.c:3
scripts
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AI
Tutorial
ScriptedPerceptionComponent.c
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