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ScriptedSignalUserAction.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
ScriptedSignalUserAction
:
ScriptedUserAction
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{
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proto external
float
GetMinimumValue();
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proto external
float
GetMaximumValue();
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proto external
float
GetCurrentValue();
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proto external
void
SetSignalValue(
float
newValue);
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// callbacks
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event
override
float
GetActionProgressScript(
float
fProgress,
float
timeSlice) {
return
GetCurrentValue() - GetMinimumValue(); };
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}
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ScriptedSignalUserAction
This action will take care of the synchronization of the signal value.
Definition
ScriptedSignalUserAction.c:14
ScriptedUserAction
Definition
ScriptedUserAction.c:13
scripts
Game
generated
UserAction
ScriptedSignalUserAction.c
Generated by
1.17.0