5 [Attribute("true", UIWidgets.CheckBox, "Import the mesh with the Import Settings of gamemats and layer presets from engine, that were overwritten by the user. This will overwrite the previous FBX settings.")]
GenerateFlowMaps WorkbenchPlugin WorkbenchPluginAttribute("Regenerate river flow-maps", "Generate and save/overwrite river flow-maps", "", "", {"WorldEditor"}, "", 0xf773)