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ServerConfig.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
ServerConfig
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{
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static
const
bool
DEFAULT_BATTLEYE;
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static
const
bool
DEFAULT_VISIBLE;
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static
const
EServerPlatformFlags
DEFAULT_PLATFORMS;
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static
const
int
DEFAULT_MAX_PLAYERS;
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static
const
int
MIN_MAX_PLAYERS;
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static
const
int
MAX_MAX_PLAYERS;
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static
const
int
DEFAULT_PORT;
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private
void
ServerConfig();
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void
~ServerConfig();
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proto external
string
GetName
();
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proto external
void
SetName(
string
value);
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proto external
string
GetDescription();
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proto external
void
SetDescription(
string
value);
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proto external
string
GetPassword();
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proto external
void
SetPassword(
string
value);
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proto external
int
GetMaxPlayers();
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proto external
void
SetMaxPlayers(
int
value);
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proto external
int
GetPort();
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proto external
void
SetPort(
int
value);
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proto external
EServerPlatformFlags
GetPlatforms();
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proto external
void
SetPlatforms(
EServerPlatformFlags
value);
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proto external
bool
GetVisible();
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proto external
void
SetVisible(
bool
value);
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proto external
bool
GetBattlEye();
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proto external
void
SetBattlEye(
bool
value);
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}
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GetName
string GetName()
Definition
SCR_NotificationSenderComponent.c:15
EServerPlatformFlags
EServerPlatformFlags
Bit flags for multi-platform support of the server.
Definition
EServerPlatformFlags.c:14
scripts
GameLib
generated
online
server
config
ServerConfig.c
Generated by
1.17.0