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SoundOutputStateComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
SoundOutputStateComponentClass
: GenericComponentClass
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{
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}
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class
SoundOutputStateComponent:
GenericComponent
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{
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/* Get list of 'signals. '*/
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proto external
void
GetSignalNames
(out array<string> signalNames);
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/* Convert signal name to index. */
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proto external
int
GetSignalIndex
(
string
name);
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/* Set signal value by 'name'. */
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proto external
void
SetSignalValueName
(
string
signal,
float
value);
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/* Set signal value by 'index'. */
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proto external
void
SetSignalValue
(
int
index
,
float
value);
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/* Enable debug mode. */
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proto external
void
SetDebug
(
bool
value);
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}
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index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
GenericComponent
Definition
GenericComponent.c:13
SoundOutputStateComponentClass
Definition
SoundOutputStateComponent.c:13
GetSignalNames
proto external void GetSignalNames(out array< string > signalNames)
SetDebug
proto external void SetDebug(bool value)
SetSignalValueName
proto external void SetSignalValueName(string signal, float value)
SetSignalValue
proto external void SetSignalValue(int index, float value)
Set signal value by 'index'. Index is obtained by GetSignalIndex method.
GetSignalIndex
proto external int GetSignalIndex(string name)
Get index for signal name. Return -1 if signal not found.
scripts
GameLib
generated
Components
SoundOutputStateComponent.c
Generated by
1.17.0