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TexTools.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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sealed
class
TexTools
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{
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private
void
TexTools();
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private
void
~TexTools();
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static
proto
bool
SaveImageData(
string
filePath,
int
width,
int
height, notnull array<int>
data
);
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static
proto
void
RepairTerrainTextureBorders(
int
width,
int
height, notnull inout array<int>
data
);
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}
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#endif
// WORKBENCH
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
scripts
GameLib
generated
WorkbenchAPI
TexTools.c
Generated by
1.17.0