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WBModuleDef.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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13
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sealed
class
WBModuleDef:
global_pointer
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{
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proto external
bool
SetOpenedResource(
string
filename);
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proto external BaseContainer
GetContainer
(
int
index
= 0);
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proto external
int
GetNumContainers();
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proto external
bool
Save
();
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proto external
bool
GetCmdLine(
string
name, out
string
value);
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proto external
bool
Close
();
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proto external
bool
ExecuteAction(notnull array<string> menuPath,
bool
bKeepFocus =
true
);
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proto external WorkbenchPlugin GetPlugin(
typename
pluginType);
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}
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#endif
// WORKBENCH
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
Save
override bool Save(notnull ScriptBitWriter writer)
Definition
SCR_FlammableHitZone.c:111
GetContainer
SCR_ResourceContainer GetContainer(EResourceType resourceType)
Definition
SCR_ResourceComponent.c:478
Close
proto native void Close()
Definition
SCR_WorkshopDialogs.c:77
global_pointer
Plain C++ pointer, no weak pointers, no memory management. Safe to store outside local scope.
Definition
Types.c:135
scripts
GameLib
generated
WorkbenchAPI
Modules
WBModuleDef.c
Generated by
1.17.0