Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
WidgetAnimations.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
class
WidgetAnimationBlurIntensity
:
WidgetAnimationBase
3
{
4
protected
float
m_fValueDefault
;
5
protected
float
m_fValueTarget
;
6
protected
float
m_fValueCurrent
;
7
protected
ImageWidget
m_wImage
;
8
9
//------------------------------------------------------------------------------------------------
10
protected
override
void
Animate
(
bool
finished)
11
{
12
if
(!
m_wWidget
)
13
return
;
14
15
BlurWidget
blurWidget =
BlurWidget
.Cast(
m_wWidget
);
16
if
(!blurWidget)
17
return
;
18
19
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
20
blurWidget.SetIntensity(
m_fValueCurrent
);
21
}
22
23
//------------------------------------------------------------------------------------------------
24
// constructor
28
void
WidgetAnimationBlurIntensity
(
Widget
w,
float
speed,
float
targetValue)
29
{
30
m_fValueTarget
= targetValue;
31
m_fValueDefault
= 0;
32
}
33
};
34
//------------------------------------------------------------------------------------------------
35
class
WidgetAnimationOpacity
:
WidgetAnimationBase
36
{
37
protected
float
m_fValueDefault
;
38
protected
float
m_fValueTarget
;
39
protected
float
m_fValueCurrent
;
40
protected
bool
m_bChangeVisibleFlag
;
41
42
//------------------------------------------------------------------------------------------------
43
// Expose target opacity value so it can be adjusted while the animation is running
44
void
SetTargetValue
(
float
targetValue)
45
{
46
m_fValueTarget
= targetValue;
47
}
48
49
//------------------------------------------------------------------------------------------------
50
// Get target opacity value from running animation
51
float
GetTargetValue
()
52
{
53
return
m_fValueTarget
;
54
}
55
56
//------------------------------------------------------------------------------------------------
57
protected
override
void
ReverseDirection
()
58
{
59
float
f =
m_fValueDefault
;
60
m_fValueDefault
=
m_fValueTarget
;
61
m_fValueTarget
= f;
62
m_fValue
= 0;
63
}
64
65
//------------------------------------------------------------------------------------------------
66
protected
override
void
Animate
(
bool
finished)
67
{
68
if
(!
m_wWidget
)
69
return
;
70
71
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
72
m_wWidget
.SetOpacity(
m_fValueCurrent
);
73
74
if
(finished &&
m_bChangeVisibleFlag
)
75
m_wWidget
.SetVisible(
m_fValueCurrent
!= 0);
76
}
77
78
//------------------------------------------------------------------------------------------------
79
void
WidgetAnimationOpacity
(
Widget
w,
float
speed,
float
targetValue,
bool
toggleVisibility =
false
)
80
{
81
m_fValueTarget
= targetValue;
82
m_fValueDefault
= w.GetOpacity();
83
m_bChangeVisibleFlag
= toggleVisibility;
84
85
if
(toggleVisibility)
86
w.SetVisible(
true
);
87
}
88
};
89
90
//------------------------------------------------------------------------------------------------
91
class
WidgetAnimationPadding
:
WidgetAnimationBase
92
{
93
protected
float
m_fValueDefault
[4];
94
protected
float
m_fValueTarget
[4];
95
protected
bool
m_bIsGrid
;
96
97
//------------------------------------------------------------------------------------------------
98
protected
override
void
ReverseDirection
()
99
{
100
float
f[4] = {
m_fValueDefault
[0],
m_fValueDefault
[1],
m_fValueDefault
[2],
m_fValueDefault
[3]};
101
m_fValueDefault
=
m_fValueTarget
;
102
m_fValueTarget
= f;
103
}
104
105
//------------------------------------------------------------------------------------------------
106
protected
override
void
Animate
(
bool
finished)
107
{
108
if
(!
m_wWidget
)
109
return
;
110
111
float
l =
Math
.Lerp(
m_fValueDefault
[0],
m_fValueTarget
[0],
m_fValue
);
112
float
t =
Math
.Lerp(
m_fValueDefault
[1],
m_fValueTarget
[1],
m_fValue
);
113
float
r =
Math
.Lerp(
m_fValueDefault
[2],
m_fValueTarget
[2],
m_fValue
);
114
float
b =
Math
.Lerp(
m_fValueDefault
[3],
m_fValueTarget
[3],
m_fValue
);
115
116
if
(
m_bIsGrid
)
117
GridSlot
.SetPadding(
m_wWidget
, l, t, r, b);
118
else
119
AlignableSlot
.SetPadding(
m_wWidget
, l, t, r, b);
120
}
121
122
//------------------------------------------------------------------------------------------------
123
void
WidgetAnimationPadding
(
Widget
w,
float
speed,
float
padding[4])
124
{
125
m_fValueTarget
= padding;
126
127
float
l,t,r,b;
128
m_bIsGrid
=
GridLayoutWidget
.Cast(w);
129
if
(
m_bIsGrid
)
130
GridSlot
.GetPadding(w, l,t,r,b);
131
else
132
AlignableSlot
.GetPadding(w, l,t,r,b);
133
134
m_fValueDefault
= {l,t,r,b};
135
}
136
};
137
138
//------------------------------------------------------------------------------------------------
139
class
WidgetAnimationLayoutFill
:
WidgetAnimationBase
140
{
141
protected
float
m_fValueDefault
;
142
protected
float
m_fValueTarget
;
143
protected
float
m_fValueCurrent
;
144
145
//------------------------------------------------------------------------------------------------
146
protected
override
void
ReverseDirection
()
147
{
148
float
f =
m_fValueDefault
;
149
m_fValueDefault
=
m_fValueTarget
;
150
m_fValueTarget
= f;
151
}
152
153
//------------------------------------------------------------------------------------------------
154
protected
override
void
Animate
(
bool
finished)
155
{
156
if
(!
m_wWidget
)
157
return
;
158
159
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
160
LayoutSlot
.SetFillWeight(
m_wWidget
,
m_fValueCurrent
);
161
}
162
163
//------------------------------------------------------------------------------------------------
164
void
WidgetAnimationLayoutFill
(
Widget
w,
float
speed,
float
targetValue)
165
{
166
m_fValueTarget
= targetValue;
167
m_fValueDefault
=
LayoutSlot
.GetFillWeight(w);
168
}
169
};
170
171
//------------------------------------------------------------------------------------------------
172
class
WidgetAnimationAlphaMask
:
WidgetAnimationBase
173
{
174
protected
float
m_fValueDefault
;
175
protected
float
m_fValueTarget
;
176
protected
float
m_fValueCurrent
;
177
protected
ImageWidget
m_wImage
;
178
179
//------------------------------------------------------------------------------------------------
180
protected
override
void
ReverseDirection
()
181
{
182
float
f =
m_fValueDefault
;
183
m_fValueDefault
=
m_fValueTarget
;
184
m_fValueTarget
= f;
185
}
186
187
//------------------------------------------------------------------------------------------------
188
protected
override
void
Animate
(
bool
finished)
189
{
190
if
(!
m_wImage
)
191
return
;
192
193
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
194
m_wImage
.SetMaskProgress(
m_fValueCurrent
);
195
}
196
197
//------------------------------------------------------------------------------------------------
198
void
WidgetAnimationAlphaMask
(
Widget
w,
float
speed,
float
targetValue)
199
{
200
m_wImage
=
ImageWidget
.Cast(w);
201
if
(!
m_wImage
)
202
return
;
203
204
m_fValueTarget
= targetValue;
205
m_fValueDefault
=
m_wImage
.GetMaskProgress();
206
}
207
};
208
209
//------------------------------------------------------------------------------------------------
210
class
WidgetAnimationImageRotation
:
WidgetAnimationBase
211
{
212
protected
float
m_fValueDefault
;
213
protected
float
m_fValueTarget
;
214
protected
float
m_fValueCurrent
;
215
protected
ImageWidget
m_wImage
;
216
217
//------------------------------------------------------------------------------------------------
218
protected
override
void
ReverseDirection
()
219
{
220
float
f =
m_fValueDefault
;
221
m_fValueDefault
=
m_fValueTarget
;
222
m_fValueTarget
= f;
223
}
224
225
//------------------------------------------------------------------------------------------------
226
protected
override
void
Animate
(
bool
finished)
227
{
228
if
(!
m_wImage
)
229
return
;
230
231
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
232
m_wImage
.SetRotation(
m_fValueCurrent
);
233
}
234
235
//------------------------------------------------------------------------------------------------
236
void
WidgetAnimationImageRotation
(
Widget
w,
float
speed,
float
targetValue)
237
{
238
m_wImage
=
ImageWidget
.Cast(w);
239
if
(!
m_wImage
)
240
return
;
241
242
m_fValueTarget
= targetValue;
243
m_fValueDefault
=
m_wImage
.GetRotation();
244
}
245
};
246
247
//------------------------------------------------------------------------------------------------
248
class
WidgetAnimationColor
:
WidgetAnimationBase
249
{
250
protected
ref
Color
m_ColorDefault
;
251
protected
ref
Color
m_ColorTarget
;
252
protected
ref
Color
m_ColorCurrent
;
253
254
//------------------------------------------------------------------------------------------------
255
protected
override
void
ReverseDirection
()
256
{
257
Color
color =
new
Color
(
m_ColorDefault
.R(),
m_ColorDefault
.G(),
m_ColorDefault
.B(),
m_ColorDefault
.A());
258
m_ColorDefault
=
m_ColorTarget
;
259
m_ColorTarget
= color;
260
m_fValue
= 0;
261
}
262
263
//------------------------------------------------------------------------------------------------
264
protected
override
void
Animate
(
bool
finished)
265
{
266
if
(!
m_wWidget
)
267
return
;
268
269
m_ColorCurrent
=
m_ColorDefault
.LerpNew(
m_ColorTarget
,
m_fValue
);
270
m_wWidget
.SetColor(
m_ColorCurrent
);
271
}
272
273
//------------------------------------------------------------------------------------------------
274
void
WidgetAnimationColor
(
Widget
w,
float
speed,
Color
targetColor)
275
{
276
m_ColorTarget
= targetColor;
277
m_ColorDefault
= w.GetColor();
278
}
279
};
280
281
//------------------------------------------------------------------------------------------------
282
class
WidgetAnimationFrameSize
:
WidgetAnimationBase
283
{
284
protected
float
m_fValueDefault
[2];
285
protected
float
m_fValueTarget
[2];
286
protected
float
m_fValueCurrent
[2];
287
288
//------------------------------------------------------------------------------------------------
289
protected
override
void
ReverseDirection
()
290
{
291
float
f[2] = {
m_fValueDefault
[0],
m_fValueDefault
[1]};
292
m_fValueDefault
=
m_fValueTarget
;
293
m_fValueTarget
= f;
294
m_fValue
= 0;
295
}
296
297
//------------------------------------------------------------------------------------------------
298
protected
override
void
Animate
(
bool
finished)
299
{
300
if
(!
m_wWidget
)
301
return
;
302
303
m_fValueCurrent
[0] =
Math
.Lerp(
m_fValueDefault
[0],
m_fValueTarget
[0],
m_fValue
);
304
m_fValueCurrent
[1] =
Math
.Lerp(
m_fValueDefault
[1],
m_fValueTarget
[1],
m_fValue
);
305
FrameSlot
.SetSize(
m_wWidget
,
m_fValueCurrent
[0],
m_fValueCurrent
[1]);
306
}
307
308
//------------------------------------------------------------------------------------------------
309
void
WidgetAnimationFrameSize
(
Widget
w,
float
speed,
float
size
[2])
310
{
311
m_fValueTarget
=
size
;
312
m_fValueDefault
[0] =
FrameSlot
.GetSizeX(w);
313
m_fValueDefault
[1] =
FrameSlot
.GetSizeY(w);
314
}
315
};
316
317
//------------------------------------------------------------------------------------------------
318
class
WidgetAnimationPosition
:
WidgetAnimationBase
319
{
320
protected
float
m_fValueDefault
[2];
321
protected
float
m_fValueTarget
[2];
322
protected
float
m_fValueCurrent
[2];
323
324
//------------------------------------------------------------------------------------------------
325
protected
override
void
ReverseDirection
()
326
{
327
float
f[2] = {
m_fValueDefault
[0],
m_fValueDefault
[1]};
328
m_fValueDefault
=
m_fValueTarget
;
329
m_fValueTarget
= f;
330
}
331
332
//------------------------------------------------------------------------------------------------
333
protected
override
void
Animate
(
bool
finished)
334
{
335
if
(!
m_wWidget
)
336
return
;
337
338
m_fValueCurrent
[0] =
Math
.Lerp(
m_fValueDefault
[0],
m_fValueTarget
[0],
m_fValue
);
339
m_fValueCurrent
[1] =
Math
.Lerp(
m_fValueDefault
[1],
m_fValueTarget
[1],
m_fValue
);
340
FrameSlot
.SetPos(
m_wWidget
,
m_fValueCurrent
[0],
m_fValueCurrent
[1]);
341
}
342
343
//------------------------------------------------------------------------------------------------
344
void
WidgetAnimationPosition
(
Widget
w,
float
speed,
float
position
[2])
345
{
346
m_fValueTarget
=
position
;
347
348
m_fValueDefault
[0] =
FrameSlot
.GetPosX(w);
349
m_fValueDefault
[1] =
FrameSlot
.GetPosY(w);
350
}
351
};
352
353
//------------------------------------------------------------------------------------------------
354
class
WidgetAnimationImageSaturation
:
WidgetAnimationBase
355
{
356
protected
float
m_fValueDefault
;
357
protected
float
m_fValueTarget
;
358
protected
float
m_fValueCurrent
;
359
protected
ImageWidget
m_wImage
;
360
361
//------------------------------------------------------------------------------------------------
362
protected
override
void
ReverseDirection
()
363
{
364
float
f =
m_fValueDefault
;
365
m_fValueDefault
=
m_fValueTarget
;
366
m_fValueTarget
= f;
367
}
368
369
//------------------------------------------------------------------------------------------------
370
protected
override
void
Animate
(
bool
finished)
371
{
372
if
(!
m_wImage
)
373
return
;
374
375
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
376
m_wImage
.SetSaturation(
m_fValueCurrent
);
377
}
378
379
//------------------------------------------------------------------------------------------------
380
void
WidgetAnimationImageSaturation
(
Widget
w,
float
speed,
float
targetValue)
381
{
382
m_wImage
=
ImageWidget
.Cast(w);
383
if
(!
m_wImage
)
384
return
;
385
386
m_fValueTarget
= targetValue;
387
m_fValueDefault
=
m_wImage
.GetSaturation();
388
}
389
};
390
391
//------------------------------------------------------------------------------------------------
392
class
WidgetAnimationValue
:
WidgetAnimationBase
393
{
394
protected
float
m_fValueDefault
;
395
protected
float
m_fValueTarget
;
396
protected
float
m_fValueCurrent
;
397
398
//------------------------------------------------------------------------------------------------
399
protected
override
void
ReverseDirection
()
400
{
401
float
f =
m_fValueDefault
;
402
m_fValueDefault
=
m_fValueTarget
;
403
m_fValueTarget
= f;
404
}
405
406
//------------------------------------------------------------------------------------------------
407
protected
override
void
Animate
(
bool
finished)
408
{
409
m_fValueCurrent
=
Math
.Lerp(
m_fValueDefault
,
m_fValueTarget
,
m_fValue
);
410
}
411
412
//------------------------------------------------------------------------------------------------
413
void
WidgetAnimationValue
(
Widget
w,
float
speed,
float
targetValue,
float
defaultValue)
414
{
415
m_fValueTarget
= targetValue;
416
m_fValueDefault
= defaultValue;
417
}
418
};
size
int size
Definition
PrefabImporter.c:35
m_fValue
float m_fValue
Definition
SCR_AnalyticsDataCollectionTransferSuppliesModule.c:20
position
vector position
Definition
SCR_DestructibleTreeV2.c:30
m_wWidget
Widget m_wWidget
Definition
WidgetAnimation.c:54
WidgetAnimationBase
void WidgetAnimationBase(Widget w, float speed)
Definition
WidgetAnimation.c:308
AlignableSlot
Definition
AlignableSlot.c:13
BlurWidget
Definition
BlurWidget.c:13
Color
Definition
Color.c:13
FrameSlot
Definition
FrameSlot.c:13
GridLayoutWidget
Definition
GridLayoutWidget.c:16
GridSlot
Definition
GridSlot.c:13
ImageWidget
Definition
ImageWidget.c:13
LayoutSlot
Definition
LayoutSlot.c:13
Math
Definition
Math.c:13
WidgetAnimationAlphaMask::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:188
WidgetAnimationAlphaMask::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:174
WidgetAnimationAlphaMask::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:176
WidgetAnimationAlphaMask::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:175
WidgetAnimationAlphaMask::WidgetAnimationAlphaMask
void WidgetAnimationAlphaMask(Widget w, float speed, float targetValue)
Definition
WidgetAnimations.c:198
WidgetAnimationAlphaMask::m_wImage
ImageWidget m_wImage
Definition
WidgetAnimations.c:177
WidgetAnimationAlphaMask::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:180
WidgetAnimationBlurIntensity::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:4
WidgetAnimationBlurIntensity::m_wImage
ImageWidget m_wImage
Definition
WidgetAnimations.c:7
WidgetAnimationBlurIntensity::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:6
WidgetAnimationBlurIntensity::WidgetAnimationBlurIntensity
void WidgetAnimationBlurIntensity(Widget w, float speed, float targetValue)
Definition
WidgetAnimations.c:28
WidgetAnimationBlurIntensity::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:10
WidgetAnimationBlurIntensity::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:5
WidgetAnimationColor::m_ColorTarget
ref Color m_ColorTarget
Definition
WidgetAnimations.c:251
WidgetAnimationColor::m_ColorCurrent
ref Color m_ColorCurrent
Definition
WidgetAnimations.c:252
WidgetAnimationColor::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:255
WidgetAnimationColor::m_ColorDefault
ref Color m_ColorDefault
Definition
WidgetAnimations.c:250
WidgetAnimationColor::WidgetAnimationColor
void WidgetAnimationColor(Widget w, float speed, Color targetColor)
Definition
WidgetAnimations.c:274
WidgetAnimationColor::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:264
WidgetAnimationFrameSize::m_fValueDefault
float m_fValueDefault[2]
Definition
WidgetAnimations.c:284
WidgetAnimationFrameSize::WidgetAnimationFrameSize
void WidgetAnimationFrameSize(Widget w, float speed, float size[2])
Definition
WidgetAnimations.c:309
WidgetAnimationFrameSize::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:289
WidgetAnimationFrameSize::m_fValueTarget
float m_fValueTarget[2]
Definition
WidgetAnimations.c:285
WidgetAnimationFrameSize::m_fValueCurrent
float m_fValueCurrent[2]
Definition
WidgetAnimations.c:286
WidgetAnimationFrameSize::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:298
WidgetAnimationImageRotation::m_wImage
ImageWidget m_wImage
Definition
WidgetAnimations.c:215
WidgetAnimationImageRotation::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:218
WidgetAnimationImageRotation::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:213
WidgetAnimationImageRotation::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:226
WidgetAnimationImageRotation::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:212
WidgetAnimationImageRotation::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:214
WidgetAnimationImageRotation::WidgetAnimationImageRotation
void WidgetAnimationImageRotation(Widget w, float speed, float targetValue)
Definition
WidgetAnimations.c:236
WidgetAnimationImageSaturation::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:358
WidgetAnimationImageSaturation::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:356
WidgetAnimationImageSaturation::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:362
WidgetAnimationImageSaturation::WidgetAnimationImageSaturation
void WidgetAnimationImageSaturation(Widget w, float speed, float targetValue)
Definition
WidgetAnimations.c:380
WidgetAnimationImageSaturation::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:370
WidgetAnimationImageSaturation::m_wImage
ImageWidget m_wImage
Definition
WidgetAnimations.c:359
WidgetAnimationImageSaturation::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:357
WidgetAnimationLayoutFill::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:154
WidgetAnimationLayoutFill::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:143
WidgetAnimationLayoutFill::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:146
WidgetAnimationLayoutFill::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:141
WidgetAnimationLayoutFill::WidgetAnimationLayoutFill
void WidgetAnimationLayoutFill(Widget w, float speed, float targetValue)
Definition
WidgetAnimations.c:164
WidgetAnimationLayoutFill::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:142
WidgetAnimationOpacity::SetTargetValue
void SetTargetValue(float targetValue)
Definition
WidgetAnimations.c:44
WidgetAnimationOpacity::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:57
WidgetAnimationOpacity::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:38
WidgetAnimationOpacity::m_bChangeVisibleFlag
bool m_bChangeVisibleFlag
Definition
WidgetAnimations.c:40
WidgetAnimationOpacity::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:66
WidgetAnimationOpacity::GetTargetValue
float GetTargetValue()
Definition
WidgetAnimations.c:51
WidgetAnimationOpacity::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:39
WidgetAnimationOpacity::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:37
WidgetAnimationOpacity::WidgetAnimationOpacity
void WidgetAnimationOpacity(Widget w, float speed, float targetValue, bool toggleVisibility=false)
Definition
WidgetAnimations.c:79
WidgetAnimationPadding::m_fValueDefault
float m_fValueDefault[4]
Definition
WidgetAnimations.c:93
WidgetAnimationPadding::WidgetAnimationPadding
void WidgetAnimationPadding(Widget w, float speed, float padding[4])
Definition
WidgetAnimations.c:123
WidgetAnimationPadding::m_fValueTarget
float m_fValueTarget[4]
Definition
WidgetAnimations.c:94
WidgetAnimationPadding::m_bIsGrid
bool m_bIsGrid
Definition
WidgetAnimations.c:95
WidgetAnimationPadding::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:106
WidgetAnimationPadding::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:98
WidgetAnimationPosition::m_fValueDefault
float m_fValueDefault[2]
Definition
WidgetAnimations.c:320
WidgetAnimationPosition::WidgetAnimationPosition
void WidgetAnimationPosition(Widget w, float speed, float position[2])
Definition
WidgetAnimations.c:344
WidgetAnimationPosition::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:333
WidgetAnimationPosition::m_fValueTarget
float m_fValueTarget[2]
Definition
WidgetAnimations.c:321
WidgetAnimationPosition::m_fValueCurrent
float m_fValueCurrent[2]
Definition
WidgetAnimations.c:322
WidgetAnimationPosition::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:325
WidgetAnimationValue::m_fValueCurrent
float m_fValueCurrent
Definition
WidgetAnimations.c:396
WidgetAnimationValue::ReverseDirection
override void ReverseDirection()
Definition
WidgetAnimations.c:399
WidgetAnimationValue::WidgetAnimationValue
void WidgetAnimationValue(Widget w, float speed, float targetValue, float defaultValue)
Definition
WidgetAnimations.c:413
WidgetAnimationValue::m_fValueTarget
float m_fValueTarget
Definition
WidgetAnimations.c:395
WidgetAnimationValue::Animate
override void Animate(bool finished)
Definition
WidgetAnimations.c:407
WidgetAnimationValue::m_fValueDefault
float m_fValueDefault
Definition
WidgetAnimations.c:394
Widget
Definition
Widget.c:13
scripts
GameLib
WidgetAnimations.c
Generated by
1.17.0