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WidgetLibraryMenuUI.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
class
WidgetLibraryMenuUI
:
ChimeraMenuBase
3
{
4
//------------------------------------------------------------------------------------------------
5
override
void
OnMenuOpen
()
6
{
7
super.
OnMenuOpen
();
8
SCR_InputButtonComponent
back =
SCR_InputButtonComponent
.
GetInputButtonComponent
(
UIConstants
.BUTTON_BACK, GetRootWidget());
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if
(back)
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back.
m_OnActivated
.Insert(OnBack);
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}
12
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//------------------------------------------------------------------------------------------------
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void
OnBack
()
15
{
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GameStateTransitions
.RequestGameplayEndTransition();
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}
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};
OnBack
void OnBack()
Definition
MainMenuUI.c:459
ChimeraMenuBase
Constant variables used in various menus.
Definition
ChimeraMenuBase.c:72
ChimeraMenuBase::OnMenuOpen
override void OnMenuOpen()
Definition
ChimeraMenuBase.c:127
GameStateTransitions
Definition
GameStateTransitions.c:13
SCR_InputButtonComponent
Definition
SCR_InputButtonComponent.c:2
SCR_InputButtonComponent::m_OnActivated
ref ScriptInvoker m_OnActivated
Definition
SCR_InputButtonComponent.c:153
SCR_InputButtonComponent::GetInputButtonComponent
static SCR_InputButtonComponent GetInputButtonComponent(string name, notnull Widget parent, bool searchAllChildren=true)
Definition
SCR_InputButtonComponent.c:1212
UIConstants
Definition
Constants.c:151
WidgetLibraryMenuUI
Definition
WidgetLibraryMenuUI.c:3
scripts
Game
UI
Menu
WidgetLibraryMenuUI.c
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