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WorldEditorPlugin.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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class
WorldEditorPlugin: WorkbenchPlugin
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{
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event
void
OnGameModeStarted(
string
worldName,
string
gameMode,
bool
playFromCameraPos, vector cameraPosition, vector cameraAngles);
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event
void
OnGameModeEnded();
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event
bool
OnWorldEditWindowDataDropped(
int
windowType,
int
posX,
int
posY,
string
dataType, array<string>
data
);
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}
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#endif
// WORKBENCH
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
scripts
GameLib
generated
WorkbenchAPI
Plugins
WorldEditorPlugin.c
Generated by
1.17.0