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WorldSaveItem.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
WorldSaveItem: WorkshopItem
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{
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private
void
WorldSaveItem();
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void
~WorldSaveItem();
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proto external
void
Save(notnull
WorldSaveManifest
manifest);
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proto external
int
CreatedAt();
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proto external
void
FillManifest(out notnull
WorldSaveManifest
manifest);
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proto external WorldSaveItem UploadWorldSave(notnull
WorldSaveManifest
manifest,
BackendCallback
pCallback);
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proto external
int
SaveJPEG(
PixelRawData
pData,
int
iWidth,
int
iHeight,
int
iQuality,
int
iChannels,
bool
bPreview);
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static
proto WorldSaveItem CreateLocalWorldSave(notnull
WorldSaveManifest
manifest);
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}
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BackendCallback
Definition
Backend_Storage.c:5
PixelRawData
Definition
PixelRawData.c:17
WorldSaveManifest
Definition
WorldSaveManifest.c:13
scripts
GameLib
generated
online
WorldSaveItem.c
Generated by
1.17.0