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gameLibComponents.c
Go to the documentation of this file.
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//Generic components from GameLib (script side of c++ classes)
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//TypeID MeshObjectTypeID;
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//TypeID HierarchyTypeID;
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//TypeID RigidBodyTypeID;
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//TypeID SphereGeometryTypeID;
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//TypeID BoxGeometryTypeID;
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class
SignalInput
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{
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string
m_name;
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float
m_value;
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void
SignalInput()
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{
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m_value = 0;
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}
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}
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enum
EItemInsertionResult
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{
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Ok
,
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ErrorNullItem
,
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ErrorLateInsertion
,
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ErrorItemHasNoLayout
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}
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class
RplSchedulerInsertionCtx
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{
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RplStateOverride
StateOverride
;
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}
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ErrorLateInsertion
class SignalInput ErrorLateInsertion
StateOverride
class SignalInput StateOverride
ErrorNullItem
class SignalInput ErrorNullItem
Ok
class SignalInput Ok
RplStateOverride
RplStateOverride
Used to override the current RplGameState during node hierarchy insertion.
Definition
RplStateOverride.c:14
scripts
GameLib
components
gameLibComponents.c
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