Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Workbench.c
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1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
7#ifdef WORKBENCH
8
13
14sealed class Workbench
15{
16 private void Workbench();
17 private void ~Workbench();
18
19 static proto WBModuleDef GetModule(typename type);
20 static proto bool OpenModule(typename type);
21 static proto bool CloseModule(typename type);
22 static proto void Dialog(string caption, string text, string detailedText = string.Empty);
23 static proto int ScriptDialog(string caption, string text, Class data);
25 [Obsolete("Use ResourceDatabase.SearchResources() instead")]
26 static proto bool SearchResources(WorkbenchSearchResourcesCallback callback, array<string> fileExtensions = null, array<string> searchStrArray = null, string rootPath = string.Empty, bool recursive = true);
27 static proto int RunCmd(string command, bool wait = false);
31 static proto ProcessHandle RunProcess(string command);
36 static proto bool KillProcess(ProcessHandle handle);
40 static proto bool IsRunningProcess(ProcessHandle handle);
44 static proto int WaitProcess(ProcessHandle handle, int timeout = -1);
48 static proto void FinishProcess(ProcessHandle handle);
49 static proto void GetCwd(out string currentDir);
50 static proto void GetUserName(out string userName);
51 static proto bool GetAbsolutePath(string relativePath, out string absPath, bool mustExist = true);
52 static proto void GetExecutableFilePath(out string filePath);
54 static proto string GetCurrentGameProjectFile();
56 static proto BaseContainer GetGameProjectSettings();
57 static proto string GenerateGloballyUniqueID64();
58 static proto void Exit(int exitCode);
59 static proto DateTimeUtcAsInt GetPackedUtcTime();
60 static proto ResourceName GetResourceName(string path);
61 static proto bool OpenResource(string filename);
62 static proto ref ScriptModule GetWBScriptModule();
63 static proto ref ScriptModule GetWBGameScriptModule();
72 static proto bool SavePixelRawData(string fileName, PixelRawData data, int width, int height, int stride);
73}
74
78
79#endif // WORKBENCH
string path
EDamageType type
Get all prefabs that have the spawner data
void Exit(IEntity owner)