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Workbench.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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13
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sealed
class
Workbench
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{
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private
void
Workbench();
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private
void
~Workbench();
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static
proto WBModuleDef GetModule(
typename
type
);
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static
proto
bool
OpenModule(
typename
type
);
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static
proto
bool
CloseModule(
typename
type
);
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static
proto
void
Dialog(
string
caption,
string
text,
string
detailedText =
string
.Empty);
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static
proto
int
ScriptDialog(
string
caption,
string
text, Class
data
);
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[
Obsolete
(
"Use ResourceDatabase.SearchResources() instead"
)]
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static
proto
bool
SearchResources(WorkbenchSearchResourcesCallback callback, array<string> fileExtensions = null, array<string> searchStrArray = null,
string
rootPath =
string
.Empty,
bool
recursive =
true
);
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static
proto
int
RunCmd(
string
command,
bool
wait =
false
);
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static
proto ProcessHandle RunProcess(
string
command);
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static
proto
bool
KillProcess(ProcessHandle handle);
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static
proto
bool
IsRunningProcess(ProcessHandle handle);
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static
proto
int
WaitProcess(ProcessHandle handle,
int
timeout = -1);
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static
proto
void
FinishProcess(ProcessHandle handle);
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static
proto
void
GetCwd(out
string
currentDir);
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static
proto
void
GetUserName(out
string
userName);
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static
proto
bool
GetAbsolutePath(
string
relativePath, out
string
absPath,
bool
mustExist =
true
);
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static
proto
void
GetExecutableFilePath(out
string
filePath);
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static
proto
string
GetCurrentGameProjectFile();
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static
proto BaseContainer GetGameProjectSettings();
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static
proto
string
GenerateGloballyUniqueID64();
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static
proto
void
Exit
(
int
exitCode);
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static
proto DateTimeUtcAsInt GetPackedUtcTime();
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static
proto ResourceName GetResourceName(
string
path
);
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static
proto
bool
OpenResource(
string
filename);
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static
proto ref ScriptModule GetWBScriptModule();
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static
proto ref ScriptModule GetWBGameScriptModule();
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static
proto
bool
SavePixelRawData(
string
fileName, PixelRawData
data
,
int
width,
int
height,
int
stride);
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}
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#endif
// WORKBENCH
path
string path
Definition
AddonBuildInfoTool.c:249
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
Exit
void Exit(IEntity owner)
Definition
SCR_HintConditionComponent.c:42
Obsolete
typedef Obsolete
Definition
HelicopterAutopilotHelperComponent.c:16
scripts
GameLib
generated
WorkbenchAPI
Workbench.c
Generated by
1.17.0