Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Base

Classes

class  BaseAnimPhysComponent
class  BaseAnimPhysComponentClass
class  BaseAttachmentType
class  BaseCommandHandlerComponentClass
class  BaseStaminaComponent
class  FlattenGrassParametersObject
class  HidingCloth
class  MeshesVisibilitySwitchConfig
class  ScriptedCommand

Functions

BaseCommandHandlerComponentClass GameComponentClass SetSimulationDisabled (bool pSimulationDisabled)
void OnInit (IEntity owner)
void OnCommandActivate (int pCmdId)
void OnCommandDeactivate (int pCmdId)
void Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)

Detailed Description

Function Documentation

◆ OnCommandActivate()

void OnCommandActivate ( int pCmdId)
protected

Definition at line 42 of file SCR_CharacterCommandHandler.c.

◆ OnCommandDeactivate()

void OnCommandDeactivate ( int pCmdId)
protected

◆ OnInit()

void OnInit ( IEntity owner)
protected

Called during EOnInit.

Parameters
ownerEntity this component is attached to.

Definition at line 493 of file SCR_CharacterCommandHandler_Tests.c.

◆ SetSimulationDisabled()

BaseCommandHandlerComponentClass GameComponentClass SetSimulationDisabled ( bool pSimulationDisabled)

Sets the flag for disabling animation update. This function is ignored in MP.

Parameters
simulationDisabledIf true simulation is disabled

◆ Update()

void Update ( float pDt,
int pCurrentCommandID,
bool pCurrentCommandFinished )
protected

Overrides the whole native command handling

Parameters
pDtDelta time since last call.
pCurrentCommandIDCurrent command ID.
pCurrentCommandFinishedTrue if current command is finished.