Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Core

Classes

class  Achievements
class  BallisticInfo
class  ChimeraWorld
class  ChimeraWorldBase
class  GameMaterial
class  HitEffectInfo
class  ParticleEffectInfo
class  PrefabListClass
class  SoundInfo
class  GameLibMaterial
class  SndInfo

Enumerations

enum  AchievementId {
  COMBAT_HYGIENE , NUTCRACKER , ONE_TO_WATCH , MAJOR_PROMOTION ,
  TRUCKER_JOE , CLEAN_SWEEP , PAPER_PUSHER , SWEAT_SAVES_BLOOD ,
  TRUE_GRIT , MINED_OUT , HELPING_HAND , ARMY_OF_ONE ,
  BATTLEFIELD_ANGEL , IVORY_TICKLER , PIPING_UP , DEADEYE ,
  NIGHT_STALKER , LAST_ONE_STANDING , REQUISTIONED , RESCUE_TECHNICIAN ,
  CHANGING_CHANNELS , READY_SALTED , WELCOME_TO_KOLGUYEV , SECOND_INVASION ,
  COMBAT_HYGIENE , NUTCRACKER , ONE_TO_WATCH , MAJOR_PROMOTION ,
  TRUCKER_JOE , CLEAN_SWEEP , PAPER_PUSHER , SWEAT_SAVES_BLOOD ,
  TRUE_GRIT , MINED_OUT , HELPING_HAND , ARMY_OF_ONE ,
  BATTLEFIELD_ANGEL , IVORY_TICKLER , PIPING_UP , DEADEYE ,
  NIGHT_STALKER , LAST_ONE_STANDING , REQUISTIONED , RESCUE_TECHNICIAN ,
  CHANGING_CHANNELS , READY_SALTED , WELCOME_TO_KOLGUYEV , SECOND_INVASION
}
enum  AchievementId {
  COMBAT_HYGIENE , NUTCRACKER , ONE_TO_WATCH , MAJOR_PROMOTION ,
  TRUCKER_JOE , CLEAN_SWEEP , PAPER_PUSHER , SWEAT_SAVES_BLOOD ,
  TRUE_GRIT , MINED_OUT , HELPING_HAND , ARMY_OF_ONE ,
  BATTLEFIELD_ANGEL , IVORY_TICKLER , PIPING_UP , DEADEYE ,
  NIGHT_STALKER , LAST_ONE_STANDING , REQUISTIONED , RESCUE_TECHNICIAN ,
  CHANGING_CHANNELS , READY_SALTED , WELCOME_TO_KOLGUYEV , SECOND_INVASION ,
  COMBAT_HYGIENE , NUTCRACKER , ONE_TO_WATCH , MAJOR_PROMOTION ,
  TRUCKER_JOE , CLEAN_SWEEP , PAPER_PUSHER , SWEAT_SAVES_BLOOD ,
  TRUE_GRIT , MINED_OUT , HELPING_HAND , ARMY_OF_ONE ,
  BATTLEFIELD_ANGEL , IVORY_TICKLER , PIPING_UP , DEADEYE ,
  NIGHT_STALKER , LAST_ONE_STANDING , REQUISTIONED , RESCUE_TECHNICIAN ,
  CHANGING_CHANNELS , READY_SALTED , WELCOME_TO_KOLGUYEV , SECOND_INVASION
}
enum  AchievementStatId {
  VEHICLES_DESTROYED , ENEMIES_NEUTRALIZED , PLAYER_KILLED , MINES_PLACED ,
  MEDICAL_ASSISTS , CIV_VEHICLE_DECOMMISSIONED , FIRE_EXTINGUISHED , RADIO_RELAY_RECONFIGURED ,
  SALINE_SOLUTION_USED , VEHICLES_DESTROYED , ENEMIES_NEUTRALIZED , PLAYER_KILLED ,
  MINES_PLACED , MEDICAL_ASSISTS , CIV_VEHICLE_DECOMMISSIONED , FIRE_EXTINGUISHED ,
  RADIO_RELAY_RECONFIGURED , SALINE_SOLUTION_USED
}
enum  AchievementStatId {
  VEHICLES_DESTROYED , ENEMIES_NEUTRALIZED , PLAYER_KILLED , MINES_PLACED ,
  MEDICAL_ASSISTS , CIV_VEHICLE_DECOMMISSIONED , FIRE_EXTINGUISHED , RADIO_RELAY_RECONFIGURED ,
  SALINE_SOLUTION_USED , VEHICLES_DESTROYED , ENEMIES_NEUTRALIZED , PLAYER_KILLED ,
  MINES_PLACED , MEDICAL_ASSISTS , CIV_VEHICLE_DECOMMISSIONED , FIRE_EXTINGUISHED ,
  RADIO_RELAY_RECONFIGURED , SALINE_SOLUTION_USED
}

Functions

PrefabListClass ScriptComponentClass RegisterPrefab (ResourceName resource, bool onlyClient)

Detailed Description

Enumeration Type Documentation

◆ AchievementId [1/2]

Enumerator
COMBAT_HYGIENE 
NUTCRACKER 
ONE_TO_WATCH 
MAJOR_PROMOTION 
TRUCKER_JOE 
CLEAN_SWEEP 
PAPER_PUSHER 
SWEAT_SAVES_BLOOD 
TRUE_GRIT 
MINED_OUT 
HELPING_HAND 
ARMY_OF_ONE 
BATTLEFIELD_ANGEL 
IVORY_TICKLER 
PIPING_UP 
DEADEYE 
NIGHT_STALKER 
LAST_ONE_STANDING 
REQUISTIONED 
RESCUE_TECHNICIAN 
CHANGING_CHANNELS 
READY_SALTED 
WELCOME_TO_KOLGUYEV 
SECOND_INVASION 
COMBAT_HYGIENE 
NUTCRACKER 
ONE_TO_WATCH 
MAJOR_PROMOTION 
TRUCKER_JOE 
CLEAN_SWEEP 
PAPER_PUSHER 
SWEAT_SAVES_BLOOD 
TRUE_GRIT 
MINED_OUT 
HELPING_HAND 
ARMY_OF_ONE 
BATTLEFIELD_ANGEL 
IVORY_TICKLER 
PIPING_UP 
DEADEYE 
NIGHT_STALKER 
LAST_ONE_STANDING 
REQUISTIONED 
RESCUE_TECHNICIAN 
CHANGING_CHANNELS 
READY_SALTED 
WELCOME_TO_KOLGUYEV 
SECOND_INVASION 

Definition at line 12 of file AchievementId.c.

◆ AchievementId [2/2]

Enumerator
COMBAT_HYGIENE 
NUTCRACKER 
ONE_TO_WATCH 
MAJOR_PROMOTION 
TRUCKER_JOE 
CLEAN_SWEEP 
PAPER_PUSHER 
SWEAT_SAVES_BLOOD 
TRUE_GRIT 
MINED_OUT 
HELPING_HAND 
ARMY_OF_ONE 
BATTLEFIELD_ANGEL 
IVORY_TICKLER 
PIPING_UP 
DEADEYE 
NIGHT_STALKER 
LAST_ONE_STANDING 
REQUISTIONED 
RESCUE_TECHNICIAN 
CHANGING_CHANNELS 
READY_SALTED 
WELCOME_TO_KOLGUYEV 
SECOND_INVASION 
COMBAT_HYGIENE 
NUTCRACKER 
ONE_TO_WATCH 
MAJOR_PROMOTION 
TRUCKER_JOE 
CLEAN_SWEEP 
PAPER_PUSHER 
SWEAT_SAVES_BLOOD 
TRUE_GRIT 
MINED_OUT 
HELPING_HAND 
ARMY_OF_ONE 
BATTLEFIELD_ANGEL 
IVORY_TICKLER 
PIPING_UP 
DEADEYE 
NIGHT_STALKER 
LAST_ONE_STANDING 
REQUISTIONED 
RESCUE_TECHNICIAN 
CHANGING_CHANNELS 
READY_SALTED 
WELCOME_TO_KOLGUYEV 
SECOND_INVASION 

Definition at line 12 of file AchievementId.c.

◆ AchievementStatId [1/2]

Enumerator
VEHICLES_DESTROYED 
ENEMIES_NEUTRALIZED 
PLAYER_KILLED 
MINES_PLACED 
MEDICAL_ASSISTS 
CIV_VEHICLE_DECOMMISSIONED 
FIRE_EXTINGUISHED 
RADIO_RELAY_RECONFIGURED 
SALINE_SOLUTION_USED 
VEHICLES_DESTROYED 
ENEMIES_NEUTRALIZED 
PLAYER_KILLED 
MINES_PLACED 
MEDICAL_ASSISTS 
CIV_VEHICLE_DECOMMISSIONED 
FIRE_EXTINGUISHED 
RADIO_RELAY_RECONFIGURED 
SALINE_SOLUTION_USED 

Definition at line 12 of file AchievementStatId.c.

◆ AchievementStatId [2/2]

Enumerator
VEHICLES_DESTROYED 
ENEMIES_NEUTRALIZED 
PLAYER_KILLED 
MINES_PLACED 
MEDICAL_ASSISTS 
CIV_VEHICLE_DECOMMISSIONED 
FIRE_EXTINGUISHED 
RADIO_RELAY_RECONFIGURED 
SALINE_SOLUTION_USED 
VEHICLES_DESTROYED 
ENEMIES_NEUTRALIZED 
PLAYER_KILLED 
MINES_PLACED 
MEDICAL_ASSISTS 
CIV_VEHICLE_DECOMMISSIONED 
FIRE_EXTINGUISHED 
RADIO_RELAY_RECONFIGURED 
SALINE_SOLUTION_USED 

Definition at line 12 of file AchievementStatId.c.

Function Documentation

◆ RegisterPrefab()

PrefabListClass ScriptComponentClass RegisterPrefab ( ResourceName resource,
bool onlyClient )