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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Classes | |
| class | ParticleEffectEntityClass |
| class | ParticleEffectEntitySpawnParams |
| class | ReplicatedParticleEffectEntityClass |
Enumerations | |
| enum | EParticleEffectState { STOPPED , PLAYING , PAUSED , STOPPING_EMISSION , STOPPED , PLAYING , PAUSED , STOPPING_EMISSION } |
| enum | EParticleEffectState { STOPPED , PLAYING , PAUSED , STOPPING_EMISSION , STOPPED , PLAYING , PAUSED , STOPPING_EMISSION } |
Functions | |
| ParticleEffectEntityClass GenericEntityClass | SpawnParticleEffect (ResourceName effectPath, notnull ParticleEffectEntitySpawnParams spawnParams) |
| proto external EParticleEffectState | GetState () |
| proto external float | GetTotalSimulationTime () |
| It returns the time since it started playing in seconds. | |
| proto external bool | HasActiveParticles () |
| proto external void | SetUseFrameEvent (bool useFrameEvent) |
| proto external void | SetPlayOnHeadlessClient (bool playOnHeadlessClient) |
| proto external void | SetEffectPath (ResourceName effectPath) |
| proto external void | SetDeleteWhenStopped (bool deleteWhenStopped) |
| Tells if we should be deleted when it is finished or when the emission is stopped. | |
| proto external void | SetUseParentAsVelocitySource (bool useParentAsVelocitySource) |
| proto external void | SetFollowParent (IEntity parent, vector localTransform[4], int pivotId=-1) |
| Follow the parent, if pivotId != -1, local transform is local to the pivot otherwise local to the entity. | |
| proto external void | Play () |
| Play the current particle. If paused, then it resumes it. | |
| proto external void | Stop () |
| Stop the current particle. | |
| proto external void | Pause () |
| Pause the current particle. | |
| proto external void | StopEmission () |
| Stop the emitters' emission, but update ourselves until it hasn't active particles. | |
| proto external IEntity | GetLeadingParent () |
| event void | OnUpdateEffect (float timeSlice) |
| event void | OnStateChanged (EParticleEffectState oldState, EParticleEffectState newState) |
| enum EParticleEffectState |
| Enumerator | |
|---|---|
| STOPPED | |
| PLAYING | |
| PAUSED | |
| STOPPING_EMISSION | |
| STOPPED | |
| PLAYING | |
| PAUSED | |
| STOPPING_EMISSION | |
Definition at line 12 of file EParticleEffectState.c.
| enum EParticleEffectState |
| Enumerator | |
|---|---|
| STOPPED | |
| PLAYING | |
| PAUSED | |
| STOPPING_EMISSION | |
| STOPPED | |
| PLAYING | |
| PAUSED | |
| STOPPING_EMISSION | |
Definition at line 12 of file EParticleEffectState.c.
| proto external IEntity GetLeadingParent | ( | ) |
| proto external EParticleEffectState GetState | ( | ) |
Definition at line 32 of file SCR_BaseEntitiesEditorUIEffect.c.
| proto external float GetTotalSimulationTime | ( | ) |
It returns the time since it started playing in seconds.
| proto external bool HasActiveParticles | ( | ) |
| event void OnStateChanged | ( | EParticleEffectState | oldState, |
| EParticleEffectState | newState ) |
Definition at line 11 of file SCR_ReplicatedParticleEffectEntity.c.
| event void OnUpdateEffect | ( | float | timeSlice | ) |
| proto external void Pause | ( | ) |
Pause the current particle.
| proto external void Play | ( | ) |
Play the current particle. If paused, then it resumes it.
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
Definition at line 85 of file SCR_AudioSource.c.
| proto external void SetDeleteWhenStopped | ( | bool | deleteWhenStopped | ) |
Tells if we should be deleted when it is finished or when the emission is stopped.
| proto external void SetEffectPath | ( | ResourceName | effectPath | ) |
Follow the parent, if pivotId != -1, local transform is local to the pivot otherwise local to the entity.
| proto external void SetPlayOnHeadlessClient | ( | bool | playOnHeadlessClient | ) |
| proto external void SetUseFrameEvent | ( | bool | useFrameEvent | ) |
Set if we should use FRAME instead of the VISIBLE event flag to be updated. This means if we should update only when we are rendered, or not.
| proto external void SetUseParentAsVelocitySource | ( | bool | useParentAsVelocitySource | ) |
| ParticleEffectEntityClass GenericEntityClass SpawnParticleEffect | ( | ResourceName | effectPath, |
| notnull ParticleEffectEntitySpawnParams | spawnParams ) |
Spawn a particle effect from an effectPath given as parameter.
| effectPath | Could be a .ptc path or a prefab path |
| proto external void Stop | ( | ) |
Stop the current particle.
Stop tracking time in this menu, prepare for sending data.
Stop the animation.
Stop tracking time in this menu, prepare for sending data.
Definition at line 30 of file SCR_AnalyticsDelayedSend.c.
| proto external void StopEmission | ( | ) |
Stop the emitters' emission, but update ourselves until it hasn't active particles.