|
| enum | CameraLensFlareSetType {
None
, User
, FirstPerson
, ThirdPerson
,
COUNT
, None
, User
, FirstPerson
,
ThirdPerson
, COUNT
} |
| | Type of the camera lens flare set. More...
|
| enum | CameraLensFlareSetType {
None
, User
, FirstPerson
, ThirdPerson
,
COUNT
, None
, User
, FirstPerson
,
ThirdPerson
, COUNT
} |
| enum | EmitterParam {
SHAPE_SIZE
, CONEANGLE
, EMITOFFSET
, VELOCITY
,
VELOCITY_AFFECT
, VELOCITY_RND
, AVELOCITY
, SIZE
,
SIZE_RND
, STRETCH
, RANDOM_ANGLE
, RANDOM_ROT
,
LOCAL_TRANSFORM
, AIR_RESISTANCE
, AIR_RESISTANCE_RND
, GRAVITY_SCALE
,
GRAVITY_SCALE_RND
, BIRTH_RATE
, BIRTH_RATE_RND
, LIFETIME
,
LIFETIME_RND
, LIFETIME_BY_ANIM
, ANIM_ONCE
, RAND_FRAME
,
EMITTING_TIME
, REPEAT
, CURRENT_TIME
, ACTIVE_PARTICLES
,
WIND
, SPRING
, SCALE_X
, SCALE_Y
,
CENTER_X
, CENTER_Y
, MAX_LV
, SHAPE_SIZE
,
CONEANGLE
, EMITOFFSET
, VELOCITY
, VELOCITY_AFFECT
,
VELOCITY_RND
, AVELOCITY
, SIZE
, SIZE_RND
,
STRETCH
, RANDOM_ANGLE
, RANDOM_ROT
, LOCAL_TRANSFORM
,
AIR_RESISTANCE
, AIR_RESISTANCE_RND
, GRAVITY_SCALE
, GRAVITY_SCALE_RND
,
BIRTH_RATE
, BIRTH_RATE_RND
, LIFETIME
, LIFETIME_RND
,
LIFETIME_BY_ANIM
, ANIM_ONCE
, RAND_FRAME
, EMITTING_TIME
,
REPEAT
, CURRENT_TIME
, ACTIVE_PARTICLES
, WIND
,
SPRING
, SCALE_X
, SCALE_Y
, CENTER_X
,
CENTER_Y
, MAX_LV
} |
| enum | EmitterParam {
SHAPE_SIZE
, CONEANGLE
, EMITOFFSET
, VELOCITY
,
VELOCITY_AFFECT
, VELOCITY_RND
, AVELOCITY
, SIZE
,
SIZE_RND
, STRETCH
, RANDOM_ANGLE
, RANDOM_ROT
,
LOCAL_TRANSFORM
, AIR_RESISTANCE
, AIR_RESISTANCE_RND
, GRAVITY_SCALE
,
GRAVITY_SCALE_RND
, BIRTH_RATE
, BIRTH_RATE_RND
, LIFETIME
,
LIFETIME_RND
, LIFETIME_BY_ANIM
, ANIM_ONCE
, RAND_FRAME
,
EMITTING_TIME
, REPEAT
, CURRENT_TIME
, ACTIVE_PARTICLES
,
WIND
, SPRING
, SCALE_X
, SCALE_Y
,
CENTER_X
, CENTER_Y
, MAX_LV
, SHAPE_SIZE
,
CONEANGLE
, EMITOFFSET
, VELOCITY
, VELOCITY_AFFECT
,
VELOCITY_RND
, AVELOCITY
, SIZE
, SIZE_RND
,
STRETCH
, RANDOM_ANGLE
, RANDOM_ROT
, LOCAL_TRANSFORM
,
AIR_RESISTANCE
, AIR_RESISTANCE_RND
, GRAVITY_SCALE
, GRAVITY_SCALE_RND
,
BIRTH_RATE
, BIRTH_RATE_RND
, LIFETIME
, LIFETIME_RND
,
LIFETIME_BY_ANIM
, ANIM_ONCE
, RAND_FRAME
, EMITTING_TIME
,
REPEAT
, CURRENT_TIME
, ACTIVE_PARTICLES
, WIND
,
SPRING
, SCALE_X
, SCALE_Y
, CENTER_X
,
CENTER_Y
, MAX_LV
} |
| enum | LightFlags { CASTSHADOW
, DIFFUSE_ONLY
, CASTSHADOW
, DIFFUSE_ONLY
} |
| enum | LightFlags { CASTSHADOW
, DIFFUSE_ONLY
, CASTSHADOW
, DIFFUSE_ONLY
} |
| enum | LightLensFlareType {
Automatic
, Manual
, Disabled
, Automatic
,
Manual
, Disabled
} |
| | Type of the light lens flare. More...
|
| enum | LightLensFlareType {
Automatic
, Manual
, Disabled
, Automatic
,
Manual
, Disabled
} |
| enum | LightType {
NONE
, AMBIENT
, POINT
, SPOT
,
DIRECTIONAL
, PROBE
, NONE
, AMBIENT
,
POINT
, SPOT
, DIRECTIONAL
, PROBE
} |
| enum | LightType {
NONE
, AMBIENT
, POINT
, SPOT
,
DIRECTIONAL
, PROBE
, NONE
, AMBIENT
,
POINT
, SPOT
, DIRECTIONAL
, PROBE
} |
| enum | MeshObjectFlags {
CUSTOM
, DYNAMIC_VERTEXES
, DUMMY_TANGENTS
, UPDATE_BOUNDBOX
,
CUSTOM
, DYNAMIC_VERTEXES
, DUMMY_TANGENTS
, UPDATE_BOUNDBOX
} |
| enum | MeshObjectFlags {
CUSTOM
, DYNAMIC_VERTEXES
, DUMMY_TANGENTS
, UPDATE_BOUNDBOX
,
CUSTOM
, DYNAMIC_VERTEXES
, DUMMY_TANGENTS
, UPDATE_BOUNDBOX
} |
| enum | VCFlags {
NOFILTER
, INHERIT_PARENT_VISIBILITY
, INHERIT_PARENT_LOD
, NOSHADOW
,
NOLIGHT
, DYNAMICBBOX
, WINDRECEIVER
, INHERIT_PARENT_SKELETON
,
NO_FAR_SHADOW
, NO_RAIN_OCCLUDER
, NO_WETNESS_OCCLUDER
, CLUTTER_MASK
,
WETNESS_ADDER
, NOFILTER
, INHERIT_PARENT_VISIBILITY
, INHERIT_PARENT_LOD
,
NOSHADOW
, NOLIGHT
, DYNAMICBBOX
, WINDRECEIVER
,
INHERIT_PARENT_SKELETON
, NO_FAR_SHADOW
, NO_RAIN_OCCLUDER
, NO_WETNESS_OCCLUDER
,
CLUTTER_MASK
, WETNESS_ADDER
} |
| | VObjectComponent flags. More...
|
| enum | VCFlags {
NOFILTER
, INHERIT_PARENT_VISIBILITY
, INHERIT_PARENT_LOD
, NOSHADOW
,
NOLIGHT
, DYNAMICBBOX
, WINDRECEIVER
, INHERIT_PARENT_SKELETON
,
NO_FAR_SHADOW
, NO_RAIN_OCCLUDER
, NO_WETNESS_OCCLUDER
, CLUTTER_MASK
,
WETNESS_ADDER
, NOFILTER
, INHERIT_PARENT_VISIBILITY
, INHERIT_PARENT_LOD
,
NOSHADOW
, NOLIGHT
, DYNAMICBBOX
, WINDRECEIVER
,
INHERIT_PARENT_SKELETON
, NO_FAR_SHADOW
, NO_RAIN_OCCLUDER
, NO_WETNESS_OCCLUDER
,
CLUTTER_MASK
, WETNESS_ADDER
} |