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ServerInfo.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
ServerInfo
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{
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private
void
ServerInfo();
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private
void
~ServerInfo();
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proto external
string
GetId();
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proto external
string
GetName
();
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proto external
string
GetDescription();
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proto external
EServerType
GetServerType();
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proto external
int
GetMaxPlayers();
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proto external
int
GetPlayerCount
();
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proto external
bool
IsOnline();
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proto external
void
SetFavorite(notnull BackendCallback callback,
bool
isFavorite);
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proto external
bool
IsFavorite();
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proto external
int
GetSecondsSinceLastJoin();
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proto external
bool
IsVisible
();
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proto external
bool
IsJoinable();
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proto external
bool
IsMyPlatformSupported();
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proto external
bool
IsCrossPlatform();
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proto external
bool
IsPasswordProtected();
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proto external
void
SetPassword(
string
password);
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proto external
string
GetPassword();
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[
Obsolete
(
"Use GetWorkshopData().GetAssetCount() instead. This will always returns 0."
)]
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proto external
int
GetModCount();
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proto external ServerWorkshopData GetWorkshopData();
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proto external
void
RequestJoin(notnull BackendCallback callback,
func
onDetails = null);
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proto external
void
RequestDetails(notnull BackendCallback callback);
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proto external ServerGameDataBase GetGameData();
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}
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func
func
Definition
SCR_AIThreatSystem.c:6
GetPlayerCount
int GetPlayerCount()
Definition
SCR_Faction.c:554
GetName
string GetName()
Definition
SCR_NotificationSenderComponent.c:15
IsVisible
bool IsVisible()
Definition
SCR_ResourceComponent.c:885
ServerInfo
Definition
ServerInfo.c:8
Obsolete
typedef Obsolete
Definition
HelicopterAutopilotHelperComponent.c:16
EServerType
EServerType
Determines type of the server.
Definition
EServerType.c:14
scripts
GameLib
generated
online
server
ServerInfo.c
Generated by
1.17.0