Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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ServerInfo.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
19sealed class ServerInfo
20{
21 private void ServerInfo();
22 private void ~ServerInfo();
23
25 proto external string GetId();
27 proto external string GetName();
32 proto external string GetDescription();
34 proto external EServerType GetServerType();
40 proto external int GetMaxPlayers();
46 proto external int GetPlayerCount();
48 proto external bool IsOnline();
53 proto external void SetFavorite(notnull BackendCallback callback, bool isFavorite);
55 proto external bool IsFavorite();
57 proto external int GetSecondsSinceLastJoin();
64 proto external bool IsVisible();
71 proto external bool IsJoinable();
73 proto external bool IsMyPlatformSupported();
75 proto external bool IsCrossPlatform();
80 proto external bool IsPasswordProtected();
85 proto external void SetPassword(string password);
91 proto external string GetPassword();
92 [Obsolete("Use GetWorkshopData().GetAssetCount() instead. This will always returns 0.")]
93 proto external int GetModCount();
98 proto external ServerWorkshopData GetWorkshopData();
153 proto external void RequestJoin(notnull BackendCallback callback, func onDetails = null);
167 proto external void RequestDetails(notnull BackendCallback callback);
176 proto external ServerGameDataBase GetGameData();
177}
178
int GetPlayerCount()
bool IsVisible()
EServerType
Determines type of the server.
Definition EServerType.c:14