Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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System.c
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1
6
8class SearchResourcesFilter : Managed
9{
10 string rootPath; // Exact path format expected (e.g. "$ArmaReforger:Prefabs/Weapons")
11 ref array<string> fileExtensions; // File extensions without leading dot (e.g. "emat")
12 ref array<string> searchStr;
13 ref array<string> tags;
14 bool recursive = true; // When enabled, we wil search whole sub-tree
15}
16
20
22void FindFilesCallback(string fileName, FileAttribute attributes = 0, string filesystem = string.Empty);
23
46void ScreenshotRawDataCallback(PixelRawData data, int imageWidth, int imageHeight, int stride);
47
53
58void GetTextureRawDataCallback(PixelRawData data, int imageWidth, int imageHeight, int stride);
59
60
61
62class MemoryStatsSnapshot: Managed
63{
64 proto native static int GetStatsCount();
65 proto native static string GetStatName(int idx);
66 proto native int GetStatValue(int idx);
67}
68
70class ProcessHandle: handle64
71{
72}
73
ResourceName resourceName
Definition SCR_AIGroup.c:66
Get all prefabs that have the spawner data
Handle to a running process.
Definition System.c:63
Object used for holding filtering params for ResourceDatabase.SearchResources() method.
Definition System.c:9
SearchResourcesFilter SearchResourcesCallback
Callback used for processing results from ResourceDatabase.SearchResources() method.
func GetTextureRawDataCallback
Definition System.c:57
func FindFilesCallback
Definition System.c:21
func ScreenshotRawDataCallback
Definition System.c:45
FileAttribute
File attributes. See FileDescription.
func ScreenshotTextureCallback
Definition System.c:51