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AIAnimalManagerComponent.c
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1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
12 class AIAnimalManagerComponentClass: AIComponentClass
13 {
14 }
15 
16 class AIAnimalManagerComponent: AIComponent
17 {
18  //From the given position, finds the closest agent in the near tiles. Will check tile position is at and adjacents.
19  proto external IEntity GetClosestDormantAgent (vector playerPos);
20 }
21 
GetClosestDormantAgent
AIAnimalManagerComponentClass AIComponentClass GetClosestDormantAgent(vector playerPos)
AIAnimalManagerComponentClass
Definition: AIAnimalManagerComponent.c:12