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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | BaseGameTriggerEntityClass |
Functions | |
| ScriptInvoker | GetOnQueryFinished () |
| proto external bool | QueryEntityInside (notnull IEntity ent) |
| proto external void | QueryEntitiesInside () |
| proto external bool | DefaultEntityFilterForQuery (IEntity ent) |
| proto external int | GetEntitiesInside (out notnull array< IEntity > outEntities) |
| proto external void | SetSphereRadius (float radius) |
| proto external float | GetSphereRadius () |
| proto external void | SetUpdateRate (float updateRate) |
| proto external float | GetUpdateRate () |
| proto external void | EnablePeriodicQueries (bool enable) |
| proto external bool | IsPeriodicQueriesEnabled () |
| proto external void | AddFilterName (string name) |
| Add a name to the filter. More... | |
| proto external bool | RemoveFilterName (string name) |
| Remove a name from the filter. More... | |
| proto external void | AddClassType (typename classType) |
| Add a class type to the filter. More... | |
| proto external bool | RemoveClassType (typename classType) |
| Remove a class type from the filter. More... | |
| proto external void | AddPrefabFilter (PrefabFilter prefabFilter) |
| Add a prefab filter to the filters. More... | |
| proto external bool | RemovePrefabFilter (PrefabFilter prefabFilter) |
| Remove a prefab filter from the filters. More... | |
| proto external EQueryEntitiesFlags | GetTraceMask () |
| Get flag(s) from the traces done by the the trigger. More... | |
| proto external void | SetTraceMask (EQueryEntitiesFlags flags) |
| proto external void | ClearTraceMask (EQueryEntitiesFlags flags) |
| Clears trace mask. More... | |
| event protected void | OnActivate (IEntity ent) |
| callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger More... | |
| event protected void | OnDeactivate (IEntity ent) |
| callback - deactivation - occurs when and entity which was activated (OnActivate) leaves the Trigger More... | |
| event protected void | OnQueryFinished (bool bIsEmpty) |
| callback - query finished - occurs when the current query finished being processd and has updated results More... | |
Variables | |
| BaseGameTriggerEntityClass | Event_OnQueryFinished = new ScriptInvoker() |