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BaseInventoryStorageComponent.c File Reference

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Data Structures

class  BaseInventoryStorageComponentClass
 

Functions

BaseInventoryStorageComponentClass InventoryItemComponentClass SetupSlotHooks (InventoryStorageSlot ownedSlot, int slotID)
 
proto external sealed protected void ReleaseSlotHooks (InventoryStorageSlot ownedSlot)
 
proto external sealed bool Contains (IEntity item)
 
proto external sealed InventoryStorageSlot FindItemSlot (IEntity item)
 
proto external int GetSlotsCount ()
 Returns the number of slots in this storage. More...
 
proto external sealed InventoryStorageSlot GetSlot (int slotID)
 
proto external sealed IEntity Get (int slotID)
 
proto external sealed int GetAll (out notnull array< IEntity > outItems)
 
proto external sealed int GetPriority ()
 
proto external sealed EStoragePurpose GetPurpose ()
 
proto external InventoryStorageSlot FindSuitableSlotForItem (IEntity item)
 
proto external float GetOccupiedSpace ()
 returns amount of space occupied by attached items More...
 
proto external bool IsCompartment ()
 does current storage serves as a compartment of other storage More...
 
proto external void GetOwnedItems (out notnull array< InventoryItemComponent > outItemsComponents)
 Fills array with attached items including items from storage compartments. More...
 
proto external bool GetOwnedStorages (out notnull array< BaseInventoryStorageComponent > outStorages, int depth, bool includeHierarchy)
 
proto external bool PerformVolumeValidation (IEntity item, bool includeDimensionValidation=true)
 performs volume and item dimension validation. More...
 
proto external bool PerformDimensionValidation (IEntity item)
 performs dimension validation. More...
 
proto external float GetMaxVolumeCapacity ()
 
proto external vector GetMaxDimensionCapacity ()
 
proto external float GetWeightFromResource (ResourceName resourceName)
 get the weight of a prefab More...
 
proto external bool PerformVolumeAndDimensionValidationForResource (ResourceName resourceName, bool includeDimensionValidation=true)
 performs volume and item dimension validation. More...
 
event bool OnOverrideCanStoreItem ()
 
event bool OnOverrideCanStoreResource ()
 
event bool OnOverrideCanRemoveItem ()
 
event bool OnOverrideCanReplaceItem ()
 
event protected void OnAddedToSlot (IEntity item, int slotID)
 
event protected void OnRemovedFromSlot (IEntity item, int slotID)
 
event protected InventoryStorageSlot GetEmptySlotForItem (IEntity item)
 Usually any slot that item can be inserted to. More...
 
event bool CanStoreItem (IEntity item, int slotID)
 Implemented logics for can insert here, Manager will provide slotID of -1 in case slot is irrelevant. More...
 
event bool CanStoreResource (ResourceName resourceName, int slotID)
 Implemented logics for can insert here, Manager will provide slotID of -1 in case slot is irrelevant. More...
 
event bool CanRemoveItem (IEntity item)
 Implemented logics for can remove here,. More...
 
event bool CanReplaceItem (IEntity nextItem, int slotID)
 Implemented logics for can replace to nextItem at slotID,. More...
 
event protected int GetSlotsCountScr ()
 Should Return slots count. More...
 
event protected InventoryStorageSlot GetSlotScr (int slotID)
 Should Return slot for specified id. More...
 
event protected ref BaseInventoryTask RemoveItem (IEntity item)
 Called locally per instance, implement remove logics here. More...
 
event protected ref BaseInventoryTask InsertItem (IEntity item, int slotID)
 Called locally per instance, implement insertion logics here, Manager will provide slotID of -1 in case slot is irrelevant. More...
 
event protected bool ShouldPreviewAttachedItems ()
 Will be called to estimate if storage children has to be included in preview. More...
 
event protected void OnManagerChanged (InventoryStorageManagerComponent manager)