Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
BaseMuzzleComponent.c
Go to the documentation of this file.
1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
13 {
14  proto external EMuzzleType GetMuzzleType();
15  proto external int GetNextFireModeIndex();
16  proto external int GetFireModesCount();
17  proto external int GetFireModeIndex();
18  proto external int GetFireModesList(out notnull array<BaseFireMode> outFireModes);
19  proto external BaseFireMode GetCurrentFireMode();
20  // Barrels
21  proto external int GetBarrelsCount();
22  proto external int GetCurrentBarrelIndex();
23  proto external bool IsBarrelChambered(int barrelIndex);
24  proto external bool IsCurrentBarrelChambered();
25  proto external bool IsChamberingPossible();
26  //Deletes the bullet from selected chamber as well as Invoking OnAmmoCountChanged
27  proto external bool ClearChamber(int barrelIndex);
28  // Disposable
29  proto external bool IsDisposable();
30  // Magazines
31  proto external int GetAmmoCount();
32  proto external int GetMaxAmmoCount();
33  proto external BaseMagazineComponent GetMagazine();
34  proto external BaseMagazineWell GetMagazineWell();
35  // Returns ResourceName of default magazine if the muzzle takes magazines or ResourceName of default projectile if muzzle takes projectiles.
36  proto external ResourceName GetDefaultMagazineOrProjectileName();
37  // UI Info
38  proto external UIInfo GetUIInfo();
39  proto external IEntity GetOwner();
40 }
41 
UIInfo
UIInfo - declare object, allows to define UI elements.
Definition: UIInfo.c:13
BaseMagazineWell
Definition: BaseMagazineWell.c:12
BaseFireMode
Definition: BaseFireMode.c:12
EMuzzleType
EMuzzleType
Definition: EMuzzleType.c:12
BaseMuzzleComponent
Definition: BaseMuzzleComponent.c:12
GameComponent
Definition: GameComponent.c:12