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CarControllerComponent.c File Reference

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Data Structures

class  CarControllerComponentClass
 

Functions

CarControllerComponentClass VehicleControllerComponentClass Shutdown ()
 
proto external VehicleWheeledSimulation GetWheeledSimulation ()
 Returns the simulation component associated with this controller. More...
 
proto external bool IsThrottleTurbo ()
 returns true if throttle "turbo" modifier is active More...
 
proto external bool GetHandBrake ()
 returns true if handbrake is active More...
 
proto external bool GetPersistentHandBrake ()
 returns true if persistent handbrake is active More...
 
proto external void SetPersistentHandBrake (bool newValue)
 sets persistent handbrake state More...
 
proto external void CancelStart ()
 
proto external bool HasAutomaticGearbox ()
 
proto external int GetFutureGear ()
 
proto external int GetCurrentGear ()
 
proto external VehicleWheeledSimulation GetSimulation ()
 returns simulation component of this controllers More...
 
event void OnEngineStartBegin ()
 Gets called when the engine start routine begins (animation event). More...
 
event void OnEngineStartProgress ()
 Get called while engine starter is active. More...
 
event void OnEngineStartInterrupt ()
 Gets called when the engine start routine was interrupted. More...
 
event void OnEngineStartSuccess ()
 Gets called when the engine start routine has successfully completed. More...
 
event void OnEngineStartFail (EVehicleEngineStartFailedReason reason)
 Gets called when the engine start routine has failed. More...
 
event bool OnBeforeEngineStart ()
 
event void OnEngineStart ()
 Is called every time the engine starts. More...
 
event void OnEngineStop ()
 Is called every time the engine stops. More...
 
event void OnPostInit (IEntity owner)
 Editable Mine. More...
 
event void OnDelete (IEntity owner)