7 void CharacterCamera1stPersonFloat(CameraHandlerComponent pCameraHandler)
9 m_bIgnoreCharacterPitch =
true;
13 override void OnUpdate(
float pDt, out ScriptedCameraItemResult pOutResult)
15 pOutResult.m_fFOV = m_fFOV;
17 super.OnUpdate(pDt, pOutResult);